#ifndef GLUE_C_GLUE_MGR_HPP #define GLUE_C_GLUE_MGR_HPP #include "event/Event.hpp" #include class CSimpleTop; class CGlueMgr { public: // Types enum GLUE_IDLE_STATE { IDLE_NONE = 0, IDLE_ACCOUNT_LOGIN = 1, IDLE_2 = 2, IDLE_3 = 3, IDLE_4 = 4, IDLE_5 = 5, IDLE_6 = 6, IDLE_7 = 7, IDLE_8 = 8, IDLE_9 = 9, IDLE_10 = 10, IDLE_11 = 11, IDLE_12 = 12, IDLE_13 = 13 }; // Static variables static int32_t m_acceptedEULA; static int32_t m_acceptedTerminationWithoutNotice; static int32_t m_acceptedTOS; static char m_accountName[]; static float m_aspect; static bool m_authenticated; static char m_currentScreen[]; static GLUE_IDLE_STATE m_idleState; static int32_t m_initialized; static int32_t m_lastLoginResult; static int32_t m_lastLoginState; static int32_t m_loginResult; static int32_t m_loginState; static int32_t m_matrixRemaining; static int32_t m_reload; static int32_t m_scandllOkayToLogIn; static float m_screenHeight; static float m_screenWidth; static int32_t m_showedDisconnect; static CSimpleTop* m_simpleTop; static int32_t m_suspended; // Static functions // TODO a1: const EVENT_DATA_IDLE* static int32_t HandleDisplaySizeChanged(const CSizeEvent& event); static int32_t Idle(const void* a1, void* a2); static void Initialize(); static void LoginServerLogin(const char* accountName, const char* password); static void QuitGame(); static void Resume(); static void SetScreen(const char* screen); static void StatusDialogClick(); static void Suspend(); static void UpdateCurrentScreen(const char* screen); }; #endif