#include "client/ClientHandlers.hpp" #include #include #include "console/Line.hpp" uint32_t s_newZoneID = 0; C3Vector s_newPosition; float s_newFacing = 0.0f; const char* s_newMapname = nullptr; int32_t NewWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) { STORM_ASSERT(msgId == SMSG_NEW_WORLD); msg->Get(s_newZoneID); msg->Get(s_newPosition.x); msg->Get(s_newPosition.y); msg->Get(s_newPosition.z); msg->Get(s_newFacing); if (msg->IsRead()) { // TODO return 1; } else { ConsoleWrite("Bad SMSG_NEW_WORLD\n", DEFAULT_COLOR); msg->Reset(); return 1; } } int32_t LoginVerifyWorldHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) { STORM_ASSERT(msgId == SMSG_LOGIN_VERIFY_WORLD); uint32_t zoneID; msg->Get(zoneID); C3Vector position; msg->Get(position.x); msg->Get(position.y); msg->Get(position.z); float facing; msg->Get(facing); // zoneID != ClntObjMgrGetMapID() if (false) { s_newFacing = facing; s_newPosition = position; s_newZoneID = zoneID; //if (zoneID < dword_AD4170 || zoneID > dword_AD416C || (v0 = *(_DWORD*)(dword_AD4180 + 4 * (zoneID - dword_AD4170))) == 0) { // ConsoleWrite("Bad SMSG_NEW_WORLD zoneID\n", 0); // return 0; //} //s_newMapname = *(_DWORD*)(v0 + 4); //LoadNewWorld(0, 0); } return 1; }