#include "gameui/CGMinimapFrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_SetMaskTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetIconTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetBlipTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetClassBlipTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetPOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetStaticPOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetCorpsePOIArrowTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetPlayerTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetPlayerTextureHeight(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetPlayerTextureWidth(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetZoomLevels(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetZoom(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetZoom(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_PingLocation(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetPingPosition(lua_State* L) { WHOA_UNIMPLEMENTED(0); } FrameScript_Method CGMinimapFrameMethods[NUM_CGMINIMAP_FRAME_SCRIPT_METHODS] = { { "SetMaskTexture", &Script_SetMaskTexture }, { "SetIconTexture", &Script_SetIconTexture }, { "SetBlipTexture", &Script_SetBlipTexture }, { "SetClassBlipTexture", &Script_SetClassBlipTexture }, { "SetPOIArrowTexture", &Script_SetPOIArrowTexture }, { "SetStaticPOIArrowTexture", &Script_SetStaticPOIArrowTexture }, { "SetCorpsePOIArrowTexture", &Script_SetCorpsePOIArrowTexture }, { "SetPlayerTexture", &Script_SetPlayerTexture }, { "SetPlayerTextureHeight", &Script_SetPlayerTextureHeight }, { "SetPlayerTextureWidth", &Script_SetPlayerTextureWidth }, { "GetZoomLevels", &Script_GetZoomLevels }, { "GetZoom", &Script_GetZoom }, { "SetZoom", &Script_SetZoom }, { "PingLocation", &Script_PingLocation }, { "GetPingPosition", &Script_GetPingPosition } };