#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_GetNumFriends(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetFriendInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetSelectedFriend(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSelectedFriend(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddOrRemoveFriend(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddFriend(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_RemoveFriend(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ShowFriends(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetFriendNotes(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumIgnores(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetIgnoreName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetSelectedIgnore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSelectedIgnore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddOrDelIgnore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddIgnore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_DelIgnore(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumMutes(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetMuteName(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetSelectedMute(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSelectedMute(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddOrDelMute(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AddMute(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_DelMute(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_IsIgnored(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_IsMuted(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_IsIgnoredOrMuted(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SendWho(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumWhoResults(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetWhoInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetWhoToUI(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SortWho(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void FriendListRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_FRIEND_LIST; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_FriendList[i].name, GameScript::s_ScriptFunctions_FriendList[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_FriendList[NUM_SCRIPT_FUNCTIONS_FRIEND_LIST] = { { "GetNumFriends", &Script_GetNumFriends }, { "GetFriendInfo", &Script_GetFriendInfo }, { "SetSelectedFriend", &Script_SetSelectedFriend }, { "GetSelectedFriend", &Script_GetSelectedFriend }, { "AddOrRemoveFriend", &Script_AddOrRemoveFriend }, { "AddFriend", &Script_AddFriend }, { "RemoveFriend", &Script_RemoveFriend }, { "ShowFriends", &Script_ShowFriends }, { "SetFriendNotes", &Script_SetFriendNotes }, { "GetNumIgnores", &Script_GetNumIgnores }, { "GetIgnoreName", &Script_GetIgnoreName }, { "SetSelectedIgnore", &Script_SetSelectedIgnore }, { "GetSelectedIgnore", &Script_GetSelectedIgnore }, { "AddOrDelIgnore", &Script_AddOrDelIgnore }, { "AddIgnore", &Script_AddIgnore }, { "DelIgnore", &Script_DelIgnore }, { "GetNumMutes", &Script_GetNumMutes }, { "GetMuteName", &Script_GetMuteName }, { "SetSelectedMute", &Script_SetSelectedMute }, { "GetSelectedMute", &Script_GetSelectedMute }, { "AddOrDelMute", &Script_AddOrDelMute }, { "AddMute", &Script_AddMute }, { "DelMute", &Script_DelMute }, { "IsIgnored", &Script_IsIgnored }, { "IsMuted", &Script_IsMuted }, { "IsIgnoredOrMuted", &Script_IsIgnoredOrMuted }, { "SendWho", &Script_SendWho }, { "GetNumWhoResults", &Script_GetNumWhoResults }, { "GetWhoInfo", &Script_GetWhoInfo }, { "SetWhoToUI", &Script_SetWhoToUI }, { "SortWho", &Script_SortWho }, };