#include "client/ClientServices.hpp" #include "client/ClientRealmResponseAdapter.hpp" #include "glue/CGlueMgr.hpp" #include "net/Connection.hpp" #include "net/Login.hpp" #include #include #include ClientConnection* g_clientConnection; RealmResponse* ClientServices::s_clientRealmResponse; ClientConnection* ClientServices::s_currentConnection; ClientServices* ClientServices::s_instance; Login* ClientServices::s_loginObj; bool ClientServices::s_newLogin; ClientConnection* ClientServices::Connection() { // TODO assertion? return ClientServices::s_currentConnection; } ClientServices* ClientServices::GetInstance() { if (ClientServices::s_instance) { return ClientServices::s_instance; } auto m = SMemAlloc(sizeof(ClientServices), __FILE__, __LINE__, 0x0); auto instance = new (m) ClientServices(); ClientServices::s_instance = instance; return ClientServices::s_instance; } void ClientServices::Initialize() { if (!g_clientConnection) { auto adapterMem = SMemAlloc(sizeof(ClientRealmResponseAdapter), __FILE__, __LINE__, 0x0); auto clientRealmResponse = new (adapterMem) ClientRealmResponseAdapter(); ClientServices::s_clientRealmResponse = clientRealmResponse; auto connectionMem = SMemAlloc(sizeof(ClientConnection), __FILE__, __LINE__, 0x0); auto clientConnection = new (connectionMem) ClientConnection(ClientServices::s_clientRealmResponse); g_clientConnection = clientConnection; } ClientServices::s_currentConnection = g_clientConnection; // TODO ConsoleCommandRegister("logout", &Sub6B2030, 5, nullptr); } Login* ClientServices::LoginConnection() { return ClientServices::s_loginObj; } void ClientServices::Logon(const char* accountName, const char* password) { if (ClientServices::s_newLogin) { if (ClientServices::s_loginObj) { // TODO // ClientServices::s_loginObj->Vfunc48(1); ClientServices::s_loginObj = nullptr; } ClientServices::s_newLogin = false; } auto useBattlenet = SStrChr(accountName, '@') != 0; Login* loginObj; if (useBattlenet) { // TODO } else { auto loginMem = SMemAlloc(sizeof(GruntLogin), __FILE__, __LINE__, 0x0); loginObj = new (loginMem) GruntLogin(); } ClientServices::s_loginObj = loginObj; ClientServices::s_loginObj->Init(ClientServices::GetInstance()); // TODO ClientServices::s_loginObj->SetLogonCreds(accountName, password); // TODO ClientServices::s_loginObj->Logon(nullptr, nullptr); } void ClientServices::LoginServerStatus(LOGIN_STATE state, LOGIN_RESULT result, const char* addrStr, const char* stateStr, const char* resultStr, uint8_t flags) { CGlueMgr::SetLoginStateAndResult(state, result, addrStr, stateStr, resultStr, flags); if (state == LOGIN_STATE_AUTHENTICATED) { // TODO } }