#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_GetNumTrackingTypes(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetTrackingInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_SetTracking(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetTrackingTexture(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void MinimapRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_MINIMAP; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_Minimap[i].name, GameScript::s_ScriptFunctions_Minimap[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_Minimap[NUM_SCRIPT_FUNCTIONS_MINIMAP] = { { "GetNumTrackingTypes", &Script_GetNumTrackingTypes }, { "GetTrackingInfo", &Script_GetTrackingInfo }, { "SetTracking", &Script_SetTracking }, { "GetTrackingTexture", &Script_GetTrackingTexture }, };