/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifndef SDL_cocoaopengl_h_ #define SDL_cocoaopengl_h_ #ifdef SDL_VIDEO_OPENGL_CGL #import #import // We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wdeprecated-declarations" #endif struct SDL_GLDriverData { int initialized; }; @interface SDL3OpenGLContext : NSOpenGLContext { SDL_AtomicInt dirty; SDL_Window *window; CVDisplayLinkRef displayLink; @public SDL_Mutex *swapIntervalMutex; @public SDL_Condition *swapIntervalCond; @public SDL_AtomicInt swapIntervalSetting; @public SDL_AtomicInt swapIntervalsPassed; } - (id)initWithFormat:(NSOpenGLPixelFormat *)format shareContext:(NSOpenGLContext *)share; - (void)scheduleUpdate; - (void)updateIfNeeded; - (void)movedToNewScreen; - (void)setWindow:(SDL_Window *)window; - (SDL_Window *)window; - (void)explicitUpdate; - (void)cleanup; @property(retain, nonatomic) NSOpenGLPixelFormat *openglPixelFormat; // macOS 10.10 has -[NSOpenGLContext pixelFormat] but this handles older OS releases. @end // OpenGL functions extern bool Cocoa_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); extern SDL_FunctionPointer Cocoa_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); extern void Cocoa_GL_UnloadLibrary(SDL_VideoDevice *_this); extern SDL_GLContext Cocoa_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); extern bool Cocoa_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context); extern bool Cocoa_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); extern bool Cocoa_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); extern bool Cocoa_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); extern bool Cocoa_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); #ifdef __clang__ #pragma clang diagnostic pop #endif #endif // SDL_VIDEO_OPENGL_CGL #endif // SDL_cocoaopengl_h_