/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_VIDEO_DRIVER_X11 #include "SDL_x11video.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/SDL_scancode_tables_c.h" #include #include #include "../../events/imKStoUCS.h" #include "../../events/SDL_keysym_to_scancode_c.h" #include "../../events/SDL_keysym_to_keycode_c.h" #ifdef X_HAVE_UTF8_STRING #include #endif static SDL_ScancodeTable scancode_set[] = { SDL_SCANCODE_TABLE_DARWIN, SDL_SCANCODE_TABLE_XFREE86_1, SDL_SCANCODE_TABLE_XFREE86_2, SDL_SCANCODE_TABLE_XVNC, }; static bool X11_ScancodeIsRemappable(SDL_Scancode scancode) { /* * XKB remappings can assign different keysyms for these scancodes, but * as these keys are in fixed positions, the scancodes themselves shouldn't * be switched. Mark them as not being remappable. */ switch (scancode) { case SDL_SCANCODE_ESCAPE: case SDL_SCANCODE_CAPSLOCK: case SDL_SCANCODE_NUMLOCKCLEAR: case SDL_SCANCODE_LSHIFT: case SDL_SCANCODE_RSHIFT: case SDL_SCANCODE_LCTRL: case SDL_SCANCODE_RCTRL: case SDL_SCANCODE_LALT: case SDL_SCANCODE_RALT: case SDL_SCANCODE_LGUI: case SDL_SCANCODE_RGUI: return false; default: return true; } } // This function only correctly maps letters and numbers for keyboards in US QWERTY layout static SDL_Scancode X11_KeyCodeToSDLScancode(SDL_VideoDevice *_this, KeyCode keycode) { const KeySym keysym = X11_KeyCodeToSym(_this, keycode, 0, 0); if (keysym == NoSymbol) { return SDL_SCANCODE_UNKNOWN; } return SDL_GetScancodeFromKeySym(keysym, keycode); } KeySym X11_KeyCodeToSym(SDL_VideoDevice *_this, KeyCode keycode, unsigned char group, unsigned int mod_mask) { SDL_VideoData *data = _this->internal; KeySym keysym; unsigned int mods_ret[16]; SDL_zero(mods_ret); #ifdef SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM if (data->xkb.desc_ptr) { int num_groups = XkbKeyNumGroups(data->xkb.desc_ptr, keycode); unsigned char info = XkbKeyGroupInfo(data->xkb.desc_ptr, keycode); if (num_groups && group >= num_groups) { int action = XkbOutOfRangeGroupAction(info); if (action == XkbRedirectIntoRange) { group = XkbOutOfRangeGroupNumber(info); if (group >= num_groups) { group = 0; } } else if (action == XkbClampIntoRange) { group = num_groups - 1; } else { group %= num_groups; } } if (X11_XkbLookupKeySym(data->display, keycode, XkbBuildCoreState(mod_mask, group), mods_ret, &keysym) == NoSymbol) { keysym = NoSymbol; } } else #endif { // TODO: Handle groups and modifiers on the legacy path. keysym = X11_XKeycodeToKeysym(data->display, keycode, 0); } return keysym; } bool X11_InitKeyboard(SDL_VideoDevice *_this) { SDL_VideoData *data = _this->internal; int i = 0; int j = 0; int min_keycode, max_keycode; struct { SDL_Scancode scancode; KeySym keysym; int value; } fingerprint[] = { { SDL_SCANCODE_HOME, XK_Home, 0 }, { SDL_SCANCODE_PAGEUP, XK_Prior, 0 }, { SDL_SCANCODE_UP, XK_Up, 0 }, { SDL_SCANCODE_LEFT, XK_Left, 0 }, { SDL_SCANCODE_DELETE, XK_Delete, 0 }, { SDL_SCANCODE_KP_ENTER, XK_KP_Enter, 0 }, }; int best_distance; int best_index; int distance; Bool xkb_repeat = 0; #ifdef SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM { int xkb_major = XkbMajorVersion; int xkb_minor = XkbMinorVersion; if (X11_XkbQueryExtension(data->display, NULL, &data->xkb.event, NULL, &xkb_major, &xkb_minor)) { data->xkb.desc_ptr = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd); } // This will remove KeyRelease events for held keys X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat); } #endif // Open a connection to the X input manager #ifdef X_HAVE_UTF8_STRING if (SDL_X11_HAVE_UTF8) { /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that Compose keys will work correctly. */ char *prev_locale = setlocale(LC_ALL, NULL); char *prev_xmods = X11_XSetLocaleModifiers(NULL); if (prev_locale) { prev_locale = SDL_strdup(prev_locale); } if (prev_xmods) { prev_xmods = SDL_strdup(prev_xmods); } (void)setlocale(LC_ALL, ""); X11_XSetLocaleModifiers(""); data->im = X11_XOpenIM(data->display, NULL, NULL, NULL); /* Reset the locale + X locale modifiers back to how they were, locale first because the X locale modifiers depend on it. */ (void)setlocale(LC_ALL, prev_locale); X11_XSetLocaleModifiers(prev_xmods); if (prev_locale) { SDL_free(prev_locale); } if (prev_xmods) { SDL_free(prev_xmods); } } #endif // Try to determine which scancodes are being used based on fingerprint best_distance = SDL_arraysize(fingerprint) + 1; best_index = -1; X11_XDisplayKeycodes(data->display, &min_keycode, &max_keycode); for (i = 0; i < SDL_arraysize(fingerprint); ++i) { fingerprint[i].value = X11_XKeysymToKeycode(data->display, fingerprint[i].keysym) - min_keycode; } for (i = 0; i < SDL_arraysize(scancode_set); ++i) { int table_size; const SDL_Scancode *table = SDL_GetScancodeTable(scancode_set[i], &table_size); distance = 0; for (j = 0; j < SDL_arraysize(fingerprint); ++j) { if (fingerprint[j].value < 0 || fingerprint[j].value >= table_size) { distance += 1; } else if (table[fingerprint[j].value] != fingerprint[j].scancode) { distance += 1; } } if (distance < best_distance) { best_distance = distance; best_index = i; } } if (best_index < 0 || best_distance > 2) { // This is likely to be SDL_SCANCODE_TABLE_XFREE86_2 with remapped keys, double check a rarely remapped value int fingerprint_value = X11_XKeysymToKeycode(data->display, 0x1008FF5B /* XF86Documents */) - min_keycode; if (fingerprint_value == 235) { for (i = 0; i < SDL_arraysize(scancode_set); ++i) { if (scancode_set[i] == SDL_SCANCODE_TABLE_XFREE86_2) { best_index = i; best_distance = 0; break; } } } } if (best_index >= 0 && best_distance <= 2) { int table_size; const SDL_Scancode *table = SDL_GetScancodeTable(scancode_set[best_index], &table_size); #ifdef DEBUG_KEYBOARD SDL_Log("Using scancode set %d, min_keycode = %d, max_keycode = %d, table_size = %d", best_index, min_keycode, max_keycode, table_size); #endif // This should never happen, but just in case... if (table_size > (SDL_arraysize(data->key_layout) - min_keycode)) { table_size = (SDL_arraysize(data->key_layout) - min_keycode); } SDL_memcpy(&data->key_layout[min_keycode], table, sizeof(SDL_Scancode) * table_size); /* Scancodes represent physical locations on the keyboard, unaffected by keyboard mapping. However, there are a number of extended scancodes that have no standard location, so use the X11 mapping for all non-character keys. */ for (i = min_keycode; i <= max_keycode; ++i) { SDL_Scancode scancode = X11_KeyCodeToSDLScancode(_this, i); #ifdef DEBUG_KEYBOARD { KeySym sym; sym = X11_KeyCodeToSym(_this, (KeyCode)i, 0); SDL_Log("code = %d, sym = 0x%X (%s) ", i - min_keycode, (unsigned int)sym, sym == NoSymbol ? "NoSymbol" : X11_XKeysymToString(sym)); } #endif if (scancode == data->key_layout[i]) { continue; } if ((SDL_GetKeymapKeycode(NULL, scancode, SDL_KMOD_NONE) & (SDLK_SCANCODE_MASK | SDLK_EXTENDED_MASK)) && X11_ScancodeIsRemappable(scancode)) { // Not a character key and the scancode is safe to remap #ifdef DEBUG_KEYBOARD SDL_Log("Changing scancode, was %d (%s), now %d (%s)", data->key_layout[i], SDL_GetScancodeName(data->key_layout[i]), scancode, SDL_GetScancodeName(scancode)); #endif data->key_layout[i] = scancode; } } } else { #ifdef DEBUG_SCANCODES SDL_Log("Keyboard layout unknown, please report the following to the SDL forums/mailing list (https://discourse.libsdl.org/):"); #endif // Determine key_layout - only works on US QWERTY layout for (i = min_keycode; i <= max_keycode; ++i) { SDL_Scancode scancode = X11_KeyCodeToSDLScancode(_this, i); #ifdef DEBUG_SCANCODES { KeySym sym; sym = X11_KeyCodeToSym(_this, (KeyCode)i, 0); SDL_Log("code = %d, sym = 0x%X (%s) ", i - min_keycode, (unsigned int)sym, sym == NoSymbol ? "NoSymbol" : X11_XKeysymToString(sym)); } if (scancode == SDL_SCANCODE_UNKNOWN) { SDL_Log("scancode not found"); } else { SDL_Log("scancode = %d (%s)", scancode, SDL_GetScancodeName(scancode)); } #endif data->key_layout[i] = scancode; } } X11_UpdateKeymap(_this, false); SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); X11_ReconcileKeyboardState(_this); return true; } static unsigned X11_GetNumLockModifierMask(SDL_VideoDevice *_this) { SDL_VideoData *videodata = _this->internal; Display *display = videodata->display; unsigned num_mask = 0; int i, j; XModifierKeymap *xmods; unsigned n; xmods = X11_XGetModifierMapping(display); n = xmods->max_keypermod; for (i = 3; i < 8; i++) { for (j = 0; j < n; j++) { KeyCode kc = xmods->modifiermap[i * n + j]; if (videodata->key_layout[kc] == SDL_SCANCODE_NUMLOCKCLEAR) { num_mask = 1 << i; break; } } } X11_XFreeModifiermap(xmods); return num_mask; } static unsigned X11_GetScrollLockModifierMask(SDL_VideoDevice *_this) { SDL_VideoData *videodata = _this->internal; Display *display = videodata->display; unsigned num_mask = 0; int i, j; XModifierKeymap *xmods; unsigned n; xmods = X11_XGetModifierMapping(display); n = xmods->max_keypermod; for (i = 3; i < 8; i++) { for (j = 0; j < n; j++) { KeyCode kc = xmods->modifiermap[i * n + j]; if (videodata->key_layout[kc] == SDL_SCANCODE_SCROLLLOCK) { num_mask = 1 << i; break; } } } X11_XFreeModifiermap(xmods); return num_mask; } void X11_UpdateKeymap(SDL_VideoDevice *_this, bool send_event) { struct Keymod_masks { SDL_Keymod sdl_mask; unsigned int xkb_mask; } const keymod_masks[] = { { SDL_KMOD_NONE, 0 }, { SDL_KMOD_SHIFT, ShiftMask }, { SDL_KMOD_CAPS, LockMask }, { SDL_KMOD_SHIFT | SDL_KMOD_CAPS, ShiftMask | LockMask }, { SDL_KMOD_MODE, Mod5Mask }, { SDL_KMOD_MODE | SDL_KMOD_SHIFT, Mod5Mask | ShiftMask }, { SDL_KMOD_MODE | SDL_KMOD_CAPS, Mod5Mask | LockMask }, { SDL_KMOD_MODE | SDL_KMOD_SHIFT | SDL_KMOD_CAPS, Mod5Mask | ShiftMask | LockMask }, { SDL_KMOD_LEVEL5, Mod3Mask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_SHIFT, Mod3Mask | ShiftMask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_CAPS, Mod3Mask | LockMask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_SHIFT | SDL_KMOD_CAPS, Mod3Mask | ShiftMask | LockMask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_MODE, Mod5Mask | Mod3Mask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_MODE | SDL_KMOD_SHIFT, Mod3Mask | Mod5Mask | ShiftMask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_MODE | SDL_KMOD_CAPS, Mod3Mask | Mod5Mask | LockMask }, { SDL_KMOD_LEVEL5 | SDL_KMOD_MODE | SDL_KMOD_SHIFT | SDL_KMOD_CAPS, Mod3Mask | Mod5Mask | ShiftMask | LockMask } }; SDL_VideoData *data = _this->internal; SDL_Scancode scancode; SDL_Keymap *keymap = SDL_CreateKeymap(); #ifdef SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM if (data->xkb.desc_ptr) { XkbStateRec state; X11_XkbGetUpdatedMap(data->display, XkbAllClientInfoMask, data->xkb.desc_ptr); if (X11_XkbGetState(data->display, XkbUseCoreKbd, &state) == Success) { data->xkb.current_group = state.group; } } #endif for (int m = 0; m < SDL_arraysize(keymod_masks); ++m) { for (int i = 0; i < SDL_arraysize(data->key_layout); ++i) { // Make sure this is a valid scancode scancode = data->key_layout[i]; if (scancode == SDL_SCANCODE_UNKNOWN) { continue; } const KeySym keysym = X11_KeyCodeToSym(_this, i, data->xkb.current_group, keymod_masks[m].xkb_mask); if (keysym != NoSymbol) { SDL_Keycode keycode = SDL_GetKeyCodeFromKeySym(keysym, i, keymod_masks[m].sdl_mask); if (!keycode) { switch (scancode) { case SDL_SCANCODE_RETURN: keycode = SDLK_RETURN; break; case SDL_SCANCODE_ESCAPE: keycode = SDLK_ESCAPE; break; case SDL_SCANCODE_BACKSPACE: keycode = SDLK_BACKSPACE; break; case SDL_SCANCODE_DELETE: keycode = SDLK_DELETE; break; default: keycode = SDL_SCANCODE_TO_KEYCODE(scancode); break; } } SDL_SetKeymapEntry(keymap, scancode, keymod_masks[m].sdl_mask, keycode); } } } data->xkb.numlock_mask = X11_GetNumLockModifierMask(_this); data->xkb.scrolllock_mask = X11_GetScrollLockModifierMask(_this); SDL_SetKeymap(keymap, send_event); } void X11_QuitKeyboard(SDL_VideoDevice *_this) { SDL_VideoData *data = _this->internal; #ifdef SDL_VIDEO_DRIVER_X11_HAS_XKBLOOKUPKEYSYM if (data->xkb.desc_ptr) { X11_XkbFreeKeyboard(data->xkb.desc_ptr, 0, True); data->xkb.desc_ptr = NULL; } #endif } void X11_ClearComposition(SDL_WindowData *data) { if (data->preedit_length > 0) { data->preedit_text[0] = '\0'; data->preedit_length = 0; } if (data->ime_needs_clear_composition) { SDL_SendEditingText("", 0, 0); data->ime_needs_clear_composition = false; } } static void X11_SendEditingEvent(SDL_WindowData *data) { if (data->preedit_length == 0) { X11_ClearComposition(data); return; } bool in_highlight = false; int start = -1, length = 0, i; for (i = 0; i < data->preedit_length; ++i) { if (data->preedit_feedback[i] & (XIMReverse | XIMHighlight)) { if (start < 0) { start = i; in_highlight = true; } } else if (in_highlight) { // Found the end of the highlight break; } } if (in_highlight) { length = (i - start); } else { start = SDL_clamp(data->preedit_cursor, 0, data->preedit_length); } SDL_SendEditingText(data->preedit_text, start, length); data->ime_needs_clear_composition = true; } static int preedit_start_callback(XIC xic, XPointer client_data, XPointer call_data) { // No limit on preedit text length return -1; } static void preedit_done_callback(XIC xic, XPointer client_data, XPointer call_data) { } static void preedit_draw_callback(XIC xic, XPointer client_data, XIMPreeditDrawCallbackStruct *call_data) { SDL_WindowData *data = (SDL_WindowData *)client_data; int chg_first = SDL_clamp(call_data->chg_first, 0, data->preedit_length); int chg_length = SDL_clamp(call_data->chg_length, 0, data->preedit_length - chg_first); const char *start = data->preedit_text; if (chg_length > 0) { // Delete text in range for (int i = 0; start && *start && i < chg_first; ++i) { SDL_StepUTF8(&start, NULL); } const char *end = start; for (int i = 0; end && *end && i < chg_length; ++i) { SDL_StepUTF8(&end, NULL); } if (end > start) { SDL_memmove((char *)start, end, SDL_strlen(end) + 1); if ((chg_first + chg_length) > data->preedit_length) { SDL_memmove(&data->preedit_feedback[chg_first], &data->preedit_feedback[chg_first + chg_length], (data->preedit_length - chg_first - chg_length) * sizeof(*data->preedit_feedback)); } } data->preedit_length -= chg_length; } XIMText *text = call_data->text; if (text) { // Insert text in range SDL_assert(!text->encoding_is_wchar); // The text length isn't calculated as directed by the spec, recalculate it now if (text->string.multi_byte) { text->length = SDL_utf8strlen(text->string.multi_byte); } size_t string_size = SDL_strlen(text->string.multi_byte); size_t size = string_size + 1; if (data->preedit_text) { size += SDL_strlen(data->preedit_text); } char *preedit_text = (char *)SDL_malloc(size * sizeof(*preedit_text)); if (preedit_text) { size_t pre_size = (start - data->preedit_text); size_t post_size = start ? SDL_strlen(start) : 0; if (pre_size > 0) { SDL_memcpy(&preedit_text[0], data->preedit_text, pre_size); } SDL_memcpy(&preedit_text[pre_size], text->string.multi_byte, string_size); if (post_size > 0) { SDL_memcpy(&preedit_text[pre_size + string_size], start, post_size); } preedit_text[size - 1] = '\0'; } size_t feedback_size = data->preedit_length + text->length; XIMFeedback *feedback = (XIMFeedback *)SDL_malloc(feedback_size * sizeof(*feedback)); if (feedback) { size_t pre_size = (size_t)chg_first; size_t post_size = (size_t)data->preedit_length - pre_size; if (pre_size > 0) { SDL_memcpy(&feedback[0], data->preedit_feedback, pre_size * sizeof(*feedback)); } SDL_memcpy(&feedback[pre_size], text->feedback, text->length * sizeof(*feedback)); if (post_size > 0) { SDL_memcpy(&feedback[pre_size + text->length], &data->preedit_feedback[pre_size], post_size * sizeof(*feedback)); } } if (preedit_text && feedback) { SDL_free(data->preedit_text); data->preedit_text = preedit_text; SDL_free(data->preedit_feedback); data->preedit_feedback = feedback; data->preedit_length += text->length; } else { SDL_free(preedit_text); SDL_free(feedback); } } data->preedit_cursor = call_data->caret; #ifdef DEBUG_XIM if (call_data->chg_length > 0) { SDL_Log("Draw callback deleted %d characters at %d", call_data->chg_length, call_data->chg_first); } if (text) { SDL_Log("Draw callback inserted %s at %d, caret: %d", text->string.multi_byte, call_data->chg_first, call_data->caret); } SDL_Log("Pre-edit text: %s", data->preedit_text); #endif X11_SendEditingEvent(data); } static void preedit_caret_callback(XIC xic, XPointer client_data, XIMPreeditCaretCallbackStruct *call_data) { SDL_WindowData *data = (SDL_WindowData *)client_data; switch (call_data->direction) { case XIMAbsolutePosition: if (call_data->position != data->preedit_cursor) { data->preedit_cursor = call_data->position; X11_SendEditingEvent(data); } break; case XIMDontChange: break; default: // Not currently supported break; } } void X11_CreateInputContext(SDL_WindowData *data) { #ifdef X_HAVE_UTF8_STRING SDL_VideoData *videodata = data->videodata; if (SDL_X11_HAVE_UTF8 && videodata->im) { const char *hint = SDL_GetHint(SDL_HINT_IME_IMPLEMENTED_UI); if (hint && SDL_strstr(hint, "composition")) { XIMCallback draw_callback; draw_callback.client_data = (XPointer)data; draw_callback.callback = (XIMProc)preedit_draw_callback; XIMCallback start_callback; start_callback.client_data = (XPointer)data; start_callback.callback = (XIMProc)preedit_start_callback; XIMCallback done_callback; done_callback.client_data = (XPointer)data; done_callback.callback = (XIMProc)preedit_done_callback; XIMCallback caret_callback; caret_callback.client_data = (XPointer)data; caret_callback.callback = (XIMProc)preedit_caret_callback; XVaNestedList attr = X11_XVaCreateNestedList(0, XNPreeditStartCallback, &start_callback, XNPreeditDoneCallback, &done_callback, XNPreeditDrawCallback, &draw_callback, XNPreeditCaretCallback, &caret_callback, NULL); if (attr) { data->ic = X11_XCreateIC(videodata->im, XNInputStyle, XIMPreeditCallbacks | XIMStatusCallbacks, XNPreeditAttributes, attr, XNClientWindow, data->xwindow, NULL); X11_XFree(attr); } } if (!data->ic) { data->ic = X11_XCreateIC(videodata->im, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNClientWindow, data->xwindow, NULL); } data->xim_spot.x = -1; data->xim_spot.y = -1; } #endif // X_HAVE_UTF8_STRING } static void X11_ResetXIM(SDL_VideoDevice *_this, SDL_Window *window) { #ifdef X_HAVE_UTF8_STRING SDL_WindowData *data = window->internal; if (data && data->ic) { // Clear any partially entered dead keys char *contents = X11_Xutf8ResetIC(data->ic); if (contents) { X11_XFree(contents); } } #endif // X_HAVE_UTF8_STRING } bool X11_StartTextInput(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props) { X11_ResetXIM(_this, window); return X11_UpdateTextInputArea(_this, window); } bool X11_StopTextInput(SDL_VideoDevice *_this, SDL_Window *window) { X11_ResetXIM(_this, window); return true; } bool X11_UpdateTextInputArea(SDL_VideoDevice *_this, SDL_Window *window) { #ifdef X_HAVE_UTF8_STRING SDL_WindowData *data = window->internal; if (data && data->ic) { XPoint spot; spot.x = window->text_input_rect.x + window->text_input_cursor; spot.y = window->text_input_rect.y + window->text_input_rect.h; if (spot.x != data->xim_spot.x || spot.y != data->xim_spot.y) { XVaNestedList attr = X11_XVaCreateNestedList(0, XNSpotLocation, &spot, NULL); if (attr) { X11_XSetICValues(data->ic, XNPreeditAttributes, attr, NULL); X11_XFree(attr); } SDL_copyp(&data->xim_spot, &spot); } } #endif return true; } bool X11_HasScreenKeyboardSupport(SDL_VideoDevice *_this) { SDL_VideoData *videodata = _this->internal; return videodata->is_steam_deck; } void X11_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props) { SDL_VideoData *videodata = _this->internal; if (videodata->is_steam_deck) { /* For more documentation of the URL parameters, see: * https://partner.steamgames.com/doc/api/ISteamUtils#ShowFloatingGamepadTextInput */ const int k_EFloatingGamepadTextInputModeModeSingleLine = 0; // Enter dismisses the keyboard const int k_EFloatingGamepadTextInputModeModeMultipleLines = 1; // User needs to explicitly dismiss the keyboard const int k_EFloatingGamepadTextInputModeModeEmail = 2; // Keyboard is displayed in a special mode that makes it easier to enter emails const int k_EFloatingGamepadTextInputModeModeNumeric = 3; // Numeric keypad is shown char deeplink[128]; int mode; switch (SDL_GetTextInputType(props)) { case SDL_TEXTINPUT_TYPE_TEXT_EMAIL: mode = k_EFloatingGamepadTextInputModeModeEmail; break; case SDL_TEXTINPUT_TYPE_NUMBER: case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN: case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE: mode = k_EFloatingGamepadTextInputModeModeNumeric; break; default: if (SDL_GetTextInputMultiline(props)) { mode = k_EFloatingGamepadTextInputModeModeMultipleLines; } else { mode = k_EFloatingGamepadTextInputModeModeSingleLine; } break; } (void)SDL_snprintf(deeplink, sizeof(deeplink), "steam://open/keyboard?XPosition=0&YPosition=0&Width=0&Height=0&Mode=%d", mode); SDL_OpenURL(deeplink); videodata->steam_keyboard_open = true; } } void X11_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window) { SDL_VideoData *videodata = _this->internal; if (videodata->is_steam_deck) { SDL_OpenURL("steam://close/keyboard"); videodata->steam_keyboard_open = false; } } bool X11_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window) { SDL_VideoData *videodata = _this->internal; return videodata->steam_keyboard_open; } #endif // SDL_VIDEO_DRIVER_X11