#include "ui/CSimpleStatusBar.hpp" #include "ui/CSimpleStatusBarScript.hpp" int32_t CSimpleStatusBar::s_metatable = 0; int32_t CSimpleStatusBar::s_objectType = 0; void CSimpleStatusBar::CreateScriptMetaTable() { lua_State* L = FrameScript_GetContext(); int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleStatusBar::RegisterScriptMethods); CSimpleStatusBar::s_metatable = ref; } int32_t CSimpleStatusBar::GetObjectType() { if (!CSimpleStatusBar::s_objectType) { CSimpleStatusBar::s_objectType = ++FrameScript_Object::s_objectTypes; } return CSimpleStatusBar::s_objectType; } void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) { CSimpleFrame::RegisterScriptMethods(L); FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS); } CSimpleStatusBar::CSimpleStatusBar(CSimpleFrame* parent) : CSimpleFrame(parent) { } bool CSimpleStatusBar::IsA(int32_t type) { return type == CSimpleStatusBar::s_objectType || type == CSimpleFrame::s_objectType || type == CScriptRegion::s_objectType || type == CScriptObject::s_objectType; } int32_t CSimpleStatusBar::GetScriptMetaTable() { return CSimpleStatusBar::s_metatable; }