#ifndef GAME_UI_CGGAMEUI_HPP #define GAME_UI_CGGAMEUI_HPP #include "ui/CSimpleTop.hpp" #include "ui/CSimpleFrame.hpp" class CGGameUI { public: static void InitializeGame(); static void Initialize(); static void RegisterFrameFactories(); static int32_t HandleDisplaySizeChanged(const CSizeEvent& event); public: static bool m_reloadUI; static CSimpleTop* m_simpleTop; static CSimpleFrame* m_UISimpleParent; static int32_t m_hasControl; static int32_t m_screenWidth; static int32_t m_screenHeight; static float m_aspect; }; #endif // GAME_UI_CGGAMEUI_HPP