#include "gx/Buffer.hpp" #include "gx/Device.hpp" CGxVertexAttrib vertexAttribsP[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_P, GxVA_Position), 12 } }; CGxVertexAttrib vertexAttribsPN[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PN, GxVA_Position), 24 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PN, GxVA_Normal), 24 } }; CGxVertexAttrib vertexAttribsPNC[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNC, GxVA_Position), 28 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNC, GxVA_Normal), 28 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNC, GxVA_Color0), 28 } }; CGxVertexAttrib vertexAttribsPNT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNT, GxVA_Position), 32 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNT, GxVA_Normal), 32 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNT, GxVA_TexCoord0), 32 } }; CGxVertexAttrib vertexAttribsPNCT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Position), 36 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Normal), 36 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNCT, GxVA_Color0), 36 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNCT, GxVA_TexCoord0), 36 } }; CGxVertexAttrib vertexAttribsPNT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNT2, GxVA_Position), 40 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNT2, GxVA_Normal), 40 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNT2, GxVA_TexCoord0), 40 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNT2, GxVA_TexCoord1), 40 } }; CGxVertexAttrib vertexAttribsPNCT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Position), 44 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Normal), 44 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_Color0), 44 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_TexCoord0), 44 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNCT2, GxVA_TexCoord1), 44 } }; CGxVertexAttrib vertexAttribsPC[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PC, GxVA_Position), 16 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PC, GxVA_Color0), 16 } }; CGxVertexAttrib vertexAttribsPCT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PCT, GxVA_Position), 24 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PCT, GxVA_Color0), 24 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PCT, GxVA_TexCoord0), 24 } }; CGxVertexAttrib vertexAttribsPCT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PCT2, GxVA_Position), 32 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PCT2, GxVA_Color0), 32 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PCT2, GxVA_TexCoord0), 32 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PCT2, GxVA_TexCoord1), 32 } }; CGxVertexAttrib vertexAttribsPT[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PT, GxVA_Position), 20 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PT, GxVA_TexCoord0), 20 } }; CGxVertexAttrib vertexAttribsPT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PT2, GxVA_Position), 28 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PT2, GxVA_TexCoord0), 28 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PT2, GxVA_TexCoord1), 28 } }; CGxVertexAttrib vertexAttribsPBNT2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_Position), 48 }, { GxVA_BlendWeight, 2, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_BlendWeight), 48 }, { GxVA_BlendIndices, 1, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_BlendIndices), 48 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_Normal), 48 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_TexCoord0), 48 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PBNT2, GxVA_TexCoord1), 48 } }; CGxVertexAttrib vertexAttribsPNC2T2[] = { { GxVA_Position, 4, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Position), 48 }, { GxVA_Normal, 4, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Normal), 48 }, { GxVA_Color0, 0, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Color0), 48 }, { GxVA_Color1, 0, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_Color0), 48 }, { GxVA_TexCoord0, 3, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_TexCoord0), 48 }, { GxVA_TexCoord1, 3, GxVertexAttribOffset(GxVBF_PNC2T2, GxVA_TexCoord1), 48 } }; VertexBufDesc Buffer::s_vertexBufDesc[] = { // GxVBF_P { vertexAttribsP, 1, 12, GxPrim_Position }, // GxVBF_PN { vertexAttribsPN, 2, 24, GxPrim_Position | GxPrim_Normal }, // GxVBF_PNC { vertexAttribsPNC, 3, 28, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 }, // GxVBF_PNT { vertexAttribsPNT, 3, 32, GxPrim_Position | GxPrim_Normal | GxPrim_TexCoord0 }, // GxVBF_PNCT { vertexAttribsPNCT, 4, 36, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_TexCoord0 }, // GxVBF_PNT2 { vertexAttribsPNT2, 4, 40, GxPrim_Position | GxPrim_Normal | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PNCT2 { vertexAttribsPNCT2, 5, 44, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PC { vertexAttribsPC, 2, 16, GxPrim_Position | GxPrim_Color0 }, // GxVBF_PCT { vertexAttribsPCT, 3, 24, GxPrim_Position | GxPrim_Color0 | GxPrim_TexCoord0 }, // GxVBF_PCT2 { vertexAttribsPCT2, 4, 32, GxPrim_Position | GxPrim_Color0 | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PT { vertexAttribsPT, 2, 20, GxPrim_Position | GxPrim_TexCoord0 }, // GxVBF_PT2 { vertexAttribsPT2, 3, 28, GxPrim_Position | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PBNT2 { vertexAttribsPBNT2, 6, 48, GxPrim_Position | GxPrim_BlendWeight | GxPrim_BlendIndices | GxPrim_Normal | GxPrim_TexCoord0 | GxPrim_TexCoord1 }, // GxVBF_PNC2T2 { vertexAttribsPNC2T2, 6, 48, GxPrim_Position | GxPrim_Normal | GxPrim_Color0 | GxPrim_Color1 | GxPrim_TexCoord0 | GxPrim_TexCoord1 } }; int32_t Buffer::s_vertexBufOffset[GxVertexBufferFormats_Last][GxVAs_Last] = { // GxVBF_P { 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PN { 0, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNC { 0, -1, -1, 12, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNT { 0, -1, -1, 12, -1, -1, 24, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNCT { 0, -1, -1, 12, 24, -1, 28, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNT2 { 0, -1, -1, 12, -1, -1, 24, 32, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNCT2 { 0, -1, -1, 12, 24, -1, 28, 36, -1, -1, -1, -1, -1, -1 }, // GxVBF_PC { 0, -1, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PCT { 0, -1, -1, -1, 12, -1, 16, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PCT2 { 0, -1, -1, -1, 12, -1, 16, 24, -1, -1, -1, -1, -1, -1 }, // GxVBF_PT { 0, -1, -1, -1, -1, -1, 12, -1, -1, -1, -1, -1, -1, -1 }, // GxVBF_PT2 { 0, -1, -1, -1, -1, -1, 12, 20, -1, -1, -1, -1, -1, -1 }, // GxVBF_PBNT2 { 0, 12, 16, 20, -1, -1, 32, 40, -1, -1, -1, -1, -1, -1 }, // GxVBF_PNC2T2 { 0, -1, -1, 12, 24, 28, 32, 40, -1, -1, -1, -1, -1, -1 } }; uint32_t GxVertexAttribOffset(EGxVertexBufferFormat format, EGxVertexAttrib attrib) { return Buffer::s_vertexBufOffset[format][attrib]; } CGxBuf* GxBufCreate(CGxPool* pool, uint32_t itemSize, uint32_t itemCount, uint32_t index) { return g_theGxDevicePtr->BufCreate(pool, itemSize, itemCount, index); } char* GxBufLock(CGxBuf* buf) { return g_theGxDevicePtr->BufLock(buf); } void GxBufUnlock(CGxBuf* buf, uint32_t size) { g_theGxDevicePtr->BufUnlock(buf, size); buf->unk1C = 1; } CGxPool* GxPoolCreate(EGxPoolTarget target, EGxPoolUsage usage, uint32_t size, EGxPoolHintBits hint, char* name) { return g_theGxDevicePtr->PoolCreate(target, usage, size, hint, name); } void GxPrimIndexPtr(CGxBuf* buf) { g_theGxDevicePtr->PrimIndexPtr(buf); } void GxPrimVertexPtr(CGxBuf* buf, EGxVertexBufferFormat format) { auto desc = &Buffer::s_vertexBufDesc[format]; g_theGxDevicePtr->PrimVertexFormat(buf, desc->attribs, desc->attribCount); g_theGxDevicePtr->PrimVertexMask(desc->mask); g_theGxDevicePtr->PrimVertexPtr(buf, format); }