#ifndef GX_DRAW_HPP #define GX_DRAW_HPP #include "gx/CGxBatch.hpp" #include "gx/Types.hpp" #include class C3Vector; class CImVector; void GxDraw(CGxBatch* batch, int32_t indexed); void GxDrawLockedElements(EGxPrim primType, uint32_t indexCount, const uint16_t* indices); void GxSceneClear(uint32_t, CImVector); void GxScenePresent(uint32_t a2); void GxSub682A00(); void GxuFlushDrawList(EGxuDrawListCategory, const C3Vector&); #endif