#include "net/connection/RealmConnection.hpp" #include "net/Types.hpp" int32_t RealmConnection::MessageHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) { // TODO return 0; } RealmConnection::RealmConnection(RealmResponse* realmResponse) { this->m_realmResponse = realmResponse; // TODO this->Initialize(); this->SetMessageHandler(SMSG_AUTH_CHALLENGE, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_AUTH_RESPONSE, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_ADDON_INFO, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_ENUM_CHARACTERS_RESULT, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_CREATE_CHAR, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_CHARACTER_LOGIN_FAILED, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_LOGOUT_COMPLETE, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_LOGOUT_CANCEL_ACK, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_LOGOUT_RESPONSE, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_DELETE_CHAR, &RealmConnection::MessageHandler, this); this->SetMessageHandler(SMSG_CACHE_VERSION, &RealmConnection::MessageHandler, this); // TODO } void RealmConnection::SetSelectedRealm(uint32_t a2, uint32_t a3, uint32_t a4) { // TODO }