#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_CloseSocketInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSocketItemInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNumSockets(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetExistingSocketInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetExistingSocketLink(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNewSocketInfo(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetNewSocketLink(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ClickSocketButton(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_AcceptSockets(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSocketTypes(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSocketItemRefundable(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_GetSocketItemBoundTradeable(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void ItemSocketInfoRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_ITEM_SOCKET_INFO; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_ItemSocketInfo[i].name, GameScript::s_ScriptFunctions_ItemSocketInfo[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_ItemSocketInfo[NUM_SCRIPT_FUNCTIONS_ITEM_SOCKET_INFO] = { { "CloseSocketInfo", &Script_CloseSocketInfo }, { "GetSocketItemInfo", &Script_GetSocketItemInfo }, { "GetNumSockets", &Script_GetNumSockets }, { "GetExistingSocketInfo", &Script_GetExistingSocketInfo }, { "GetExistingSocketLink", &Script_GetExistingSocketLink }, { "GetNewSocketInfo", &Script_GetNewSocketInfo }, { "GetNewSocketLink", &Script_GetNewSocketLink }, { "ClickSocketButton", &Script_ClickSocketButton }, { "AcceptSockets", &Script_AcceptSockets }, { "GetSocketTypes", &Script_GetSocketTypes }, { "GetSocketItemRefundable", &Script_GetSocketItemRefundable }, { "GetSocketItemBoundTradeable", &Script_GetSocketItemBoundTradeable }, };