#include "gameui/GameScriptFunctions.hpp" #include "ui/FrameScript.hpp" #include "util/Lua.hpp" #include "util/Unimplemented.hpp" static int32_t Script_ItemTextGetItem(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextGetCreator(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextGetMaterial(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextGetPage(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextGetText(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextHasNextPage(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextPrevPage(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_ItemTextNextPage(lua_State* L) { WHOA_UNIMPLEMENTED(0); } static int32_t Script_CloseItemText(lua_State* L) { WHOA_UNIMPLEMENTED(0); } void ItemTextRegisterScriptFunctions() { for (int32_t i = 0; i < NUM_SCRIPT_FUNCTIONS_ITEM_TEXT; ++i) { FrameScript_RegisterFunction( GameScript::s_ScriptFunctions_ItemText[i].name, GameScript::s_ScriptFunctions_ItemText[i].method); } } FrameScript_Method GameScript::s_ScriptFunctions_ItemText[NUM_SCRIPT_FUNCTIONS_ITEM_TEXT] = { { "ItemTextGetItem", &Script_ItemTextGetItem }, { "ItemTextGetCreator", &Script_ItemTextGetCreator }, { "ItemTextGetMaterial", &Script_ItemTextGetMaterial }, { "ItemTextGetPage", &Script_ItemTextGetPage }, { "ItemTextGetText", &Script_ItemTextGetText }, { "ItemTextHasNextPage", &Script_ItemTextHasNextPage }, { "ItemTextPrevPage", &Script_ItemTextPrevPage }, { "ItemTextNextPage", &Script_ItemTextNextPage }, { "CloseItemText", &Script_CloseItemText }, };