#ifndef UTIL_STRING_TO_HPP #define UTIL_STRING_TO_HPP #include struct lua_State; uint64_t StringToClickAction(const char* actionStr); int32_t StringToBOOL(const char*); bool StringToBOOL(const char*, int32_t); bool StringToBOOL(lua_State*, int32_t, int32_t); int32_t StringToDrawLayer(const char*, int32_t&); int32_t StringToJustify(const char*, uint32_t&); #endif