#include "ui/CSimpleStatusBar.hpp" #include "ui/CSimpleStatusBarScript.hpp" #include "ui/CSimpleTexture.hpp" #include "util/Lua.hpp" int32_t CSimpleStatusBar::s_metatable = 0; int32_t CSimpleStatusBar::s_objectType = 0; void CSimpleStatusBar::CreateScriptMetaTable() { lua_State* L = FrameScript_GetContext(); int32_t ref = FrameScript_Object::CreateScriptMetaTable(L, &CSimpleStatusBar::RegisterScriptMethods); CSimpleStatusBar::s_metatable = ref; } int32_t CSimpleStatusBar::GetObjectType() { if (!CSimpleStatusBar::s_objectType) { CSimpleStatusBar::s_objectType = ++FrameScript_Object::s_objectTypes; } return CSimpleStatusBar::s_objectType; } void CSimpleStatusBar::RegisterScriptMethods(lua_State* L) { CSimpleFrame::RegisterScriptMethods(L); FrameScript_Object::FillScriptMethodTable(L, SimpleStatusBarMethods, NUM_SIMPLE_STATUS_BAR_SCRIPT_METHODS); } CSimpleStatusBar::CSimpleStatusBar(CSimpleFrame* parent) : CSimpleFrame(parent) { } void CSimpleStatusBar::SetOrientation(uint32_t orientation) { this->m_flags |= 1; this->m_orientation = orientation; } void CSimpleStatusBar::SetMinMaxValues(float minValue, float maxValue) { if ((this->m_flags & 2) != 0 && this->m_minValue == minValue && this->m_maxValue == maxValue) { return; } this->m_flags |= 3; this->m_minValue = minValue; this->m_maxValue = maxValue; this->RunOnMinMaxChanged(); if (this->m_flags & 4) { this->SetValue(this->m_value); } } void CSimpleStatusBar::SetBarTexture(const char* texFile, int32_t layer) { if (this->m_barTexture) { this->m_barTexture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI); return; } // TODO: CDataAllocator__GetData(CSimpleTexture::s_allocator, 0, ".?AVCSimpleTexture@@", -2); auto texture = NEW(CSimpleTexture, nullptr, DRAWLAYER_ARTWORK, 0); if (texture->SetTexture(texFile, false, false, GxTex_Linear, ImageMode_UI)) { texture->SetAllPoints(this, 1); texture->SetBlendMode(GxBlend_Add); this->SetBarTexture(texture, layer); } else if (texture) { // TODO: FrameScript_Object::LookupScriptMethod(texture, 1); } } void CSimpleStatusBar::SetBarTexture(CSimpleTexture* texture, int32_t layer) { if (texture == this->m_barTexture) { return; } if (this->m_barTexture) { // TODO: FrameScript_Object::LookupScriptMethod(this->m_checkedTexture, 1); } if (texture) { texture->SetFrame(this, layer, 1); texture->SetPoint(FRAMEPOINT_BOTTOMLEFT, this, FRAMEPOINT_BOTTOMLEFT, 0.0f, 0.0f, 1); texture->SetPoint(FRAMEPOINT_BOTTOMRIGHT, this, FRAMEPOINT_BOTTOMRIGHT, 0.0f, 0.0f, 1); texture->SetPoint(FRAMEPOINT_TOPLEFT, this, FRAMEPOINT_TOPLEFT, 0.0f, 0.0f, 1); texture->SetPoint(FRAMEPOINT_TOPRIGHT, this, FRAMEPOINT_TOPRIGHT, 0.0f, 0.0f, 1); } this->m_flags |= 1; this->m_barTexture = texture; } void CSimpleStatusBar::RunOnMinMaxChanged() { if (this->m_onMinMaxChanged.luaRef) { auto L = FrameScript_GetContext(); lua_pushnumber(L, this->m_minValue); lua_pushnumber(L, this->m_maxValue); this->RunScript(this->m_onMinMaxChanged, 2, 0); } } void CSimpleStatusBar::RunOnValueChanged() { if (this->m_onValueChanged.luaRef) { auto L = FrameScript_GetContext(); lua_pushnumber(L, this->m_value); this->RunScript(this->m_onMinMaxChanged, 1, 0); } } void CSimpleStatusBar::SetValue(float value) { if ((this->m_flags & 2) == 0) { return; } value = std::min(value, this->m_maxValue); value = std::max(value, this->m_minValue); if ((this->m_flags & 4) == 0 || this->m_value != value) { this->m_value = value; this->RunOnValueChanged(); } } bool CSimpleStatusBar::IsA(int32_t type) { return type == CSimpleStatusBar::s_objectType || type == CSimpleFrame::s_objectType || type == CScriptRegion::s_objectType || type == CScriptObject::s_objectType; } int32_t CSimpleStatusBar::GetScriptMetaTable() { return CSimpleStatusBar::s_metatable; } FrameScript_Object::ScriptIx* CSimpleStatusBar::GetScriptByName(const char* name, ScriptData& data) { auto parentScript = CSimpleFrame::GetScriptByName(name, data); if (parentScript) { return parentScript; } if (!SStrCmpI(name, "OnValueChanged", STORM_MAX_STR)) { data.wrapper = "return function(self,value) %s end"; return &this->m_onValueChanged; } if (!SStrCmpI(name, "OnMinMaxChanged", STORM_MAX_STR)) { data.wrapper = "return function(self,min,max) %s end"; return &this->m_onMinMaxChanged; } return nullptr; }