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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
40 lines
1.3 KiB
C
40 lines
1.3 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef __SDL_QSA_AUDIO_H__
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#define __SDL_QSA_AUDIO_H__
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#include <sys/asoundlib.h>
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#include "../SDL_sysaudio.h"
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struct SDL_PrivateAudioData
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{
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snd_pcm_t *audio_handle; // The audio device handle
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int audio_fd; // The audio file descriptor, for selecting on
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SDL_bool timeout_on_wait; // Select timeout status
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Uint8 *pcm_buf; // Raw mixing buffer
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};
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#endif // __SDL_QSA_AUDIO_H__
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