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https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
45 lines
1 KiB
C++
45 lines
1 KiB
C++
#ifndef GX_GL_SDL_GL_BATCH_HPP
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#define GX_GL_SDL_GL_BATCH_HPP
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#include "gx/glsdl/GLBuffer.hpp"
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#include "gx/glsdl/GLShader.hpp"
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#include "gx/glsdl/GLTexture.hpp"
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#include "gx/glsdl/GLTypes.hpp"
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#include "gx/glsdl/GLVertexFormat.hpp"
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#include <cstdint>
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class GLBatch {
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public:
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GLShader* var0;
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GLShader* var1;
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GLTexture* textures[16];
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GLBuffer* var3;
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GLBuffer* var4[4];
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uint32_t var5[4];
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uint32_t var6[4];
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GLVertexFormat* var7;
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uint32_t var8;
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uint32_t var9;
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uint32_t var10;
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uint32_t var11;
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uint32_t var12;
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uint32_t var13;
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uint32_t var14;
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int32_t var15;
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bool var16;
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bool var17;
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GLStates var18;
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GLTexture2D* colorBuffer[4];
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GLTexture2D* var20;
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uint32_t var21[128];
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char var22[64];
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char var23[1024];
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uint32_t var24;
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bool var25;
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int64_t var26;
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int64_t var27;
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float var28[4096];
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float var29[1024];
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};
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#endif
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