thunderbrew/src/gx/glsdl/GLBatch.hpp
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00

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#ifndef GX_GL_SDL_GL_BATCH_HPP
#define GX_GL_SDL_GL_BATCH_HPP
#include "gx/glsdl/GLBuffer.hpp"
#include "gx/glsdl/GLShader.hpp"
#include "gx/glsdl/GLTexture.hpp"
#include "gx/glsdl/GLTypes.hpp"
#include "gx/glsdl/GLVertexFormat.hpp"
#include <cstdint>
class GLBatch {
public:
GLShader* var0;
GLShader* var1;
GLTexture* textures[16];
GLBuffer* var3;
GLBuffer* var4[4];
uint32_t var5[4];
uint32_t var6[4];
GLVertexFormat* var7;
uint32_t var8;
uint32_t var9;
uint32_t var10;
uint32_t var11;
uint32_t var12;
uint32_t var13;
uint32_t var14;
int32_t var15;
bool var16;
bool var17;
GLStates var18;
GLTexture2D* colorBuffer[4];
GLTexture2D* var20;
uint32_t var21[128];
char var22[64];
char var23[1024];
uint32_t var24;
bool var25;
int64_t var26;
int64_t var27;
float var28[4096];
float var29[1024];
};
#endif