mirror of
https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if !(defined(__WIN32__) || defined(__WINGDK__))
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DECLSPEC void *SDLCALL SDL_GetRenderD3D9Device(SDL_Renderer *renderer); /* returns IDirect3DDevice9 * */
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void *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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{
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(void)renderer;
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC void *SDLCALL SDL_GetRenderD3D11Device(SDL_Renderer *renderer); /* returns ID3D11Device * */
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void *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
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{
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(void)renderer;
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SDL_Unsupported();
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return NULL;
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}
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DECLSPEC void *SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer *renderer); /* return ID3D12Device * */
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void *SDL_RenderGetD3D12Device(SDL_Renderer *renderer)
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{
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(void)renderer;
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SDL_Unsupported();
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return NULL;
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}
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#endif
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