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20 lines
384 B
C++
20 lines
384 B
C++
#ifndef UTIL_STRING_TO_HPP
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#define UTIL_STRING_TO_HPP
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#include <cstdint>
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struct lua_State;
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uint64_t StringToClickAction(const char* actionStr);
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int32_t StringToBOOL(const char*);
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bool StringToBOOL(const char*, int32_t);
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bool StringToBOOL(lua_State*, int32_t, int32_t);
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int32_t StringToDrawLayer(const char*, int32_t&);
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int32_t StringToJustify(const char*, uint32_t&);
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#endif
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