thunderbrew/src/ui/FrameScript.hpp
2023-01-04 17:25:03 -06:00

107 lines
3.4 KiB
C++

#ifndef UI_FRAME_SCRIPT_HPP
#define UI_FRAME_SCRIPT_HPP
#include "ui/Types.hpp"
#include <cmath>
#include <cstdint>
#include <common/MD5.hpp>
#include <storm/Array.hpp>
#include <storm/Hash.hpp>
#include <storm/List.hpp>
#define NUM_GLUE_SCRIPT_EVENTS 41
class CImVector;
class CSimpleFrame;
class CStatus;
class FrameScript_Object;
struct lua_State;
struct SIMPLEFRAMENODE : TSLinkedNode<SIMPLEFRAMENODE> {
CSimpleFrame *frame;
};
struct EVENTLISTENERNODE : TSLinkedNode<EVENTLISTENERNODE> {
FrameScript_Object *listener;
};
class FrameScript_EventObject : public TSHashObject<FrameScript_EventObject, HASHKEY_STRI> {
public:
// Member variables
TSList<EVENTLISTENERNODE, TSGetLink<EVENTLISTENERNODE>> listeners;
TSList<EVENTLISTENERNODE, TSGetLink<EVENTLISTENERNODE>> unregisterListeners;
TSList<EVENTLISTENERNODE, TSGetLink<EVENTLISTENERNODE>> registerListeners;
uint32_t signalCount = 0;
uint32_t pendingSignalCount = 0;
// TODO performance counters
// Member functions
FrameScript_EventObject() : TSHashObject<FrameScript_EventObject, HASHKEY_STRI>() {};
const char* GetName();
};
extern const char* g_glueScriptEvents[41];
extern const char* g_scriptEvents[722];
namespace FrameScript {
extern void* s_mempool;
extern int32_t s_blocksizes[9];
extern lua_State* s_context;
extern int64_t s_scriptTimeUsed;
extern int32_t s_scriptProfileEnabled;
extern int32_t s_errorHandlerFun;
extern double_t s_scriptTimeDivisor;
extern int32_t s_errorHandlerRef;
extern int32_t s_recursiveTableHash;
extern char const* s_compat_lua;
extern int32_t s_pluralRule;
extern int32_t s_handlingError;
extern TSFixedArray<FrameScript_EventObject*> s_scriptEvents;
extern TSHashTable<FrameScript_EventObject, HASHKEY_STRI> s_scriptEventsHash;
}
int32_t FrameScript_CompileFunction(const char* name, const char* wrapper, const char* body, CStatus* status);
void FrameScript_CreateEvents(const char* names[], uint32_t count);
void FrameScript_Destroy();
void FrameScript_Execute(const char* source, const char* filename, const char* a3);
void FrameScript_Execute(int32_t function, FrameScript_Object* objectThis, int32_t argCount, const char* a4, FrameScript_EventObject* event);
int32_t FrameScript_ExecuteBuffer(const char* buffer, size_t bufferBytes, const char* bufferName, CStatus* status, const char* a5);
int32_t FrameScript_ExecuteFile(const char* filePath, const char* a2, MD5_CTX* md5, CStatus* status);
void FrameScript_Flush();
void FrameScript_GetColor(lua_State* L, int32_t idx, CImVector& color);
lua_State* FrameScript_GetContext();
const char* FrameScript_GetCurrentObject(lua_State* L, int32_t a2);
char const* FrameScript_GetText(const char* a1, int32_t count, FRAMESCRIPT_GENDER gender);
int32_t FrameScript_GetVariable(const char* a1, const char** a2);
int32_t FrameScript_HandleError(lua_State* L);
int32_t FrameScript_Initialize(int32_t a1);
void FrameScript_RegisterFunction(const char* name, int32_t (*function)(lua_State*));
void FrameScript_RegisterScriptEvent(FrameScript_Object* object, FrameScript_EventObject* event);
void FrameScript_SetPluralRule(PLURAL_RULE rule);
void FrameScript_SignalEvent(uint32_t index, const char* format, ...);
void FrameScript_UnregisterScriptEvent(FrameScript_Object* object, FrameScript_EventObject* event);
void GlueScriptEventsInitialize();
void ScriptEventsInitialize();
#endif