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https://github.com/thunderbrewhq/thunderbrew
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* chore(build): add vendored SDL 3.0.0 library * chore(build): add vendored glew-cmake-2.2.0 library * feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl * feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux * chore(build): change SDL3 linkage from shared (bad) to to static (good)
22 lines
444 B
C++
22 lines
444 B
C++
#ifndef GX_GL_SDL_GL_OBJECT_HPP
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#define GX_GL_SDL_GL_OBJECT_HPP
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#include <cstdint>
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class GLObject {
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public:
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// Member variables
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GLObject* m_Next;
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uint32_t m_RefCount;
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int64_t m_TimeStamp;
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// Virtual member functions
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virtual void ReleaseObject() = 0;
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virtual void AddRefTwin();
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virtual void ReleaseTwin();
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// Member functions
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uint32_t Release();
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};
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#endif
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