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feat(matrix): add C33Matrix::FromEulerAnglesZYX()
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2 changed files with 161 additions and 6 deletions
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@ -16,6 +16,10 @@ class C33Matrix {
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// Static functions
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static float Det(float a, float b, float c, float d);
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static C33Matrix RotationAroundX(float angle);
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static C33Matrix RotationAroundY(float angle);
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static C33Matrix RotationAroundZ(float angle);
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static C33Matrix Rotation(float angle);
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static C33Matrix Rotation(float angle, const C3Vector& axis, bool unit);
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@ -64,6 +68,19 @@ class C33Matrix {
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C33Matrix Inverse(float det) const;
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C33Matrix AffineInverse(const C3Vector& v) const;
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C33Matrix AffineInverse(float a) const;
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bool ToEulerAnglesXYZ(float& xa_, float& ya_, float& za_);
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bool ToEulerAnglesXZY(float& xa_, float& za_, float& ya_);
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bool ToEulerAnglesYXZ(float& ya_, float& xa_, float& za_);
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bool ToEulerAnglesYZX(float& ya_, float& za_, float& xa_);
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bool ToEulerAnglesZXY(float& za_, float& xa_, float& ya_);
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bool ToEulerAnglesZYX(float& za_, float& ya_, float& xa_);
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void FromEulerAnglesXYZ(float yaw, float pitch, float roll);
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void FromEulerAnglesXZY(float yaw, float pitch, float roll);
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void FromEulerAnglesYXZ(float yaw, float pitch, float roll);
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void FromEulerAnglesYZX(float yaw, float pitch, float roll);
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void FromEulerAnglesZXY(float yaw, float pitch, float roll);
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void FromEulerAnglesZYX(float yaw, float pitch, float roll);
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};
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C33Matrix operator*(const C33Matrix& l, const C33Matrix& r);
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