#include "tempest/matrix/C44Matrix.hpp" C44Matrix C44Matrix::Adjoint() const { float a0 = this->b2 * this->c3 * this->d1 + this->b3 * this->c1 * this->d2 + this->b1 * this->c2 * this->d3 - this->b3 * this->c2 * this->d1 - this->b2 * this->c1 * this->d3 - this->b1 * this->c3 * this->d2; float a1 = -(this->a2 * this->c3 * this->d1 + this->a3 * this->c1 * this->d2 + this->a1 * this->c2 * this->d3 - this->a3 * this->c2 * this->d1 - this->a2 * this->c1 * this->d3 - this->a1 * this->c3 * this->d2); float a2 = this->a1 * this->b2 * this->d3 + this->a2 * this->b3 * this->d1 + this->a3 * this->b1 * this->d2 - this->a3 * this->b2 * this->d1 - this->a2 * this->b1 * this->d3 - this->a1 * this->b3 * this->d2; float a3 = -(this->a2 * this->b3 * this->c1 + this->a3 * this->b1 * this->c2 + this->a1 * this->b2 * this->c3 - this->a3 * this->b2 * this->c1 - this->a2 * this->b1 * this->c3 - this->a1 * this->b3 * this->c2); float b0 = -(this->b3 * this->c0 * this->d2 + this->b0 * this->c2 * this->d3 + this->b2 * this->c3 * this->d0 - this->b3 * this->c2 * this->d0 - this->b2 * this->c0 * this->d3 - this->b0 * this->c3 * this->d2); float b1 = this->a2 * this->c3 * this->d0 + this->a3 * this->c0 * this->d2 + this->a0 * this->c2 * this->d3 - this->a3 * this->c2 * this->d0 - this->a2 * this->c0 * this->d3 - this->a0 * this->c3 * this->d2; float b2 = -(this->a2 * this->b3 * this->d0 + this->a3 * this->b0 * this->d2 + this->a0 * this->b2 * this->d3 - this->a3 * this->b2 * this->d0 - this->a2 * this->b0 * this->d3 - this->a0 * this->b3 * this->d2); float b3 = this->a2 * this->b3 * this->c0 + this->a3 * this->b0 * this->c2 + this->a0 * this->b2 * this->c3 - this->a3 * this->b2 * this->c0 - this->a2 * this->b0 * this->c3 - this->a0 * this->b3 * this->c2; float c0 = this->b1 * this->c3 * this->d0 + this->b3 * this->c0 * this->d1 + this->b0 * this->c1 * this->d3 - this->b3 * this->c1 * this->d0 - this->b1 * this->c0 * this->d3 - this->b0 * this->c3 * this->d1; float c1 = -(this->a1 * this->c3 * this->d0 + this->a3 * this->c0 * this->d1 + this->a0 * this->c1 * this->d3 - this->a3 * this->c1 * this->d0 - this->a1 * this->c0 * this->d3 - this->a0 * this->c3 * this->d1); float c2 = this->a1 * this->b3 * this->d0 + this->a3 * this->b0 * this->d1 + this->a0 * this->b1 * this->d3 - this->a3 * this->b1 * this->d0 - this->a1 * this->b0 * this->d3 - this->a0 * this->b3 * this->d1; float c3 = -(this->a1 * this->b3 * this->c0 + this->a3 * this->b0 * this->c1 + this->a0 * this->b1 * this->c3 - this->a3 * this->b1 * this->c0 - this->a1 * this->b0 * this->c3 - this->a0 * this->b3 * this->c1); float d0 = -(this->b2 * this->c0 * this->d1 + this->b0 * this->c1 * this->d2 + this->b1 * this->c2 * this->d0 - this->b2 * this->c1 * this->d0 - this->b1 * this->c0 * this->d2 - this->b0 * this->c2 * this->d1); float d1 = this->a1 * this->c2 * this->d0 + this->a2 * this->c0 * this->d1 + this->a0 * this->c1 * this->d2 - this->a2 * this->c1 * this->d0 - this->a1 * this->c0 * this->d2 - this->a0 * this->c2 * this->d1; float d2 = -(this->a1 * this->b2 * this->d0 + this->a2 * this->b0 * this->d1 + this->a0 * this->b1 * this->d2 - this->a2 * this->b1 * this->d0 - this->a1 * this->b0 * this->d2 - this->a0 * this->b2 * this->d1); float d3 = this->a0 * this->b1 * this->c2 + this->a1 * this->b2 * this->c0 + this->a2 * this->b0 * this->c1 - this->b1 * this->a2 * this->c0 - this->c2 * this->b0 * this->a1 - this->a0 * this->b2 * this->c1; return C44Matrix(a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3); } float C44Matrix::Determinant() { return (this->b1 * this->c2 * this->d3 + this->c3 * this->b2 * this->d1 + this->b3 * this->c1 * this->d2 - this->c2 * this->b3 * this->d1 - this->d3 * (this->c1 * this->b2) - this->b1 * this->c3 * this->d2) * this->a0 - (this->c2 * this->b0 * this->d3 + this->c3 * this->b2 * this->d0 + this->b3 * this->c0 * this->d2 - this->b3 * this->c2 * this->d0 - this->d3 * (this->c0 * this->b2) - this->b0 * this->c3 * this->d2) * this->a1 + (this->c1 * this->b0 * this->d3 + this->c3 * this->b1 * this->d0 + this->b3 * this->c0 * this->d1 - this->b3 * this->c1 * this->d0 - this->d3 * (this->c0 * this->b1) - this->b0 * this->c3 * this->d1) * this->a2 - (this->c1 * this->b0 * this->d2 + this->c2 * this->b1 * this->d0 + this->b2 * this->c0 * this->d1 - this->b2 * this->c1 * this->d0 - this->d2 * (this->c0 * this->b1) - this->b0 * this->c2 * this->d1) * this->a3; } C44Matrix operator*(const C44Matrix& l, float a) { float a0 = l.a0 * a; float a1 = l.a1 * a; float a2 = l.a2 * a; float a3 = l.a3 * a; float b0 = l.b0 * a; float b1 = l.b1 * a; float b2 = l.b2 * a; float b3 = l.b3 * a; float c0 = l.c0 * a; float c1 = l.c1 * a; float c2 = l.c2 * a; float c3 = l.c3 * a; float d0 = l.d0 * a; float d1 = l.d1 * a; float d2 = l.d2 * a; float d3 = l.d3 * a; return { a0, a1, a2, a3, b0, b1, b2, b3, c0, c1, c2, c3, d0, d1, d2, d3 }; }