AuctioneerSuite/Auc-Advanced/Modules/Auc-Util-AHWindowControl/Auc-Util-AHWindowControl.lua

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--[[
Auctioneer - AH-WindowControl
Version: 5.9.4961 (WhackyWallaby)
Revision: $Id: Auc-Util-AHWindowControl.lua 4840 2010-08-04 21:44:00Z Nechckn $
URL: http://auctioneeraddon.com/
This is an addon for World of Warcraft that adds the abilty to drag and reposition the Auction House Frame.
Protect the Auction Frame from being closed or moved by Escape or Blizzard frames.
It also adds limited Font and Frame Scaling of the Auction House/CompactUI
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit license to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
]]
if not AucAdvanced then return end
local libType, libName = "Util", "AHWindowControl"
local lib, parent, private = AucAdvanced.NewModule(libType, libName)
if not lib then return end
local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill, _TRANS = AucAdvanced.GetModuleLocals()
lib.Private = private
function lib.GetName()
return libName
end
local debug = false
local function debugPrint(...)
if debug then
print(...)
end
end
function lib.Processor(callbackType, ...)
if callbackType == "auctionui" then
private.auctionHook() ---When AuctionHouse loads hook the auction function we need
private.MoveFrame() --Set position back to previous session if options set
elseif callbackType == "configchanged" then
private.MoveFrame()
private.AdjustProtection()
elseif callbackType == "config" then
private.SetupConfigGui(...)
end
end
lib.Processors = {}
function lib.Processors.auctionui(callbackType, ...)
private.auctionHook() ---When AuctionHouse loads hook the auction function we need
private.MoveFrame() --Set position back to previous session if options set
end
function lib.Processors.configchanged(callbackType, ...)
private.MoveFrame()
private.AdjustProtection()
end
function lib.Processors.config(callbackType, ...)
private.SetupConfigGui(...)
end
function lib.OnLoad(addon)
default("util.mover.activated", true)
default("util.mover.rememberlastpos", true)
default("util.mover.anchors", {"TOPLEFT", UIParent, "TOPLEFT", 0, -104})
default("util.protectwindow.protectwindow", 1)
default("util.ahwindowcontrol.auctionscale", 1) --This is the scale of AuctionFrame 1 == default
default("util.ahwindowcontrol.compactuiscale", 0) --This is the increase of compactUI scale
default("util.ahwindowcontrol.searchuiscale", 1) --This is the default SearchUI scale
end
--after Auction House Loads Hook the Window Display event
function private.auctionHook()
hooksecurefunc("AuctionFrame_Show", private.setupWindowFunctions)
end
function private.SetupConfigGui(gui)
-- The defaults for the following settings are set in the lib.OnLoad function
local id, last
--Setup Tab for Mover functions
id = gui:AddTab(libName)
gui:MakeScrollable(id)
gui:AddControl(id, "Header", 0, _TRANS('AHWC_Interface_WindowMovementOptions') ) --"Window Movement Options"
gui:AddControl(id, "Checkbox", 0, 1, "util.mover.activated", _TRANS('AHWC_Interface_AllowMovable') ) --"Allow the auction frame to be movable?"
gui:AddTip(id, _TRANS('AHWC_HelpTooltip_AllowMovable') ) --"Ticking this box will enable the ability to relocate the auction frame"
gui:AddHelp(id, "what is AHWindowControl",
_TRANS('AHWC_Help_whatisthis'),--"What is this utility?"
_TRANS'AHWC_Help_whatisthisAnswer')--This utility allows you to drag and relocate the auction frame for this play session. Just click and move where you desire. It also alows you to protect the Auction House from closing when opening certain Blizzard windows."
gui:AddControl(id, "Checkbox", 0, 1, "util.mover.rememberlastpos", _TRANS('AHWC_Interface_RemberLastPosition') ) --"Remember last known window position?"
gui:AddTip(id, _TRANS('AHWC_HelpToolTip_RemberLastPosition') ) --"If this box is checked, the auction frame will reopen in the last location it was moved to."
gui:AddHelp(id, "what is remeberpos",
_TRANS('AHWC_Help_RemberLastPosition'), --"Remember last known window position?"
_TRANS('AHWC_Help_RemberLastPositionAnswer') ) --"This will remember the auction frame's last position and re-apply it each session."
--Window Protection
gui:AddControl(id, "Header", 0, _TRANS("AHWC_Interface_WindowProtectionOptions") ) --WindowProtectionOptions
gui:AddControl(id, "Subhead", 0, _TRANS("AHWC_Interface_ProtectAuctionWindow") ) --Protect the Auction House window:
--Note the function reference in the place of the setting name. See changes in getter, setter, and getDefault to accomodate this.
gui:AddControl(id, "Selectbox", 0, 1, {
{1, _TRANS("AHWC_Interface_Never") }, --Never
{2, _TRANS("AHWC_Interface_Always") }, --Always
}, "util.protectwindow.protectwindow", _TRANS("AHWC_Interface_PreventClosingAuctionHouse") ) --"Prevent other windows from closing the Auction House window."
gui:AddTip(id, _TRANS("AHWC_HelpToolTip_PreventClosingAuctionHouse") ) --This will prevent other windows from closing the Auction House window when you open them, according to your settings.
gui:AddHelp(id, "What is ProtectWindow",
_TRANS("AHWC_Help_ProtectWindow"), --What does Protecting the AH Window do?
_TRANS("AHWC_Help_ProtectWindowAnswer") )
--The Auction House window is normally closed when you open other windows, such as the Social window, the Quest Log, or your profession windows. This option allows it to remain open, behind those other windows.
--AuctionFrame Scale
gui:AddControl(id, "Header", 0, "") --Spacer for options
gui:AddControl(id, "Header", 0, _TRANS("AHWC_Interface_WindowSizeOptions") ) --Window Size Options
gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.auctionscale", 0.5, 2, 0.1, _TRANS("AHWC_Interface_AuctionHouseScale") ) --Auction House Scale
gui:AddTip(id, _TRANS("AHWC_HelpToolTip_AuctionHouseScale") ) --This option allows you to adjust the overall size of the Auction House window. Default is 1.
gui:AddHelp(id, "what is Auction House Scale",
_TRANS("AHWC_Help_AuctionHouseScale"), --Auction House Scale?
_TRANS("AHWC_Help_AuctionHouseScaleAnswer") )--The Auction House scale slider adjusts the overall size of the entire Auction House window. The default size is 1.
--CompactUI
gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.compactuiscale", -5, 5, 0.2, _TRANS("AHWC_Interface_CompactUIFontScale") ) --CompactUI Font Scale
gui:AddTip(id, _TRANS("AHWC_HelpTooltip_CompactUIFontScale") ) --This option allows you to adjust the text size of the CompactUI on the Browse tab. The default size is 0.
gui:AddHelp(id, "what is CompactUI Font Scale",
_TRANS("AHWC_Help_CompactUIFontScale"), --CompactUI Font Scale?
_TRANS("AHWC_Help_CompactUIFontScaleAnswer") ) --The CompactUI Font Scale slider adjusts the text size displayed in AucAdvance CompactUI option in the Browse Tab. The default size is 0.
--SearchUI
gui:AddControl(id, "NumeriSlider", 0, 1, "util.ahwindowcontrol.searchuiscale", 0.5, 2, 0.1, _TRANS("AHWC_Interface_SearchUIScale") ) --SearchUI Scale
gui:AddTip(id, _TRANS("AHWC_HelpTooltip_SearchUIScale") ) --This option allows you to adjust the overall size of the non auction house SearchUI window. The default size is 1.
gui:AddHelp(id, "what is SearchUI Scale",
_TRANS("AHWC_Help_SearchUIScale"), --SearchUI Scale?
_TRANS("AHWC_Help_SearchUIScaleAnswer") ) --The SearchUI scale slider adjusts the overall size of the non auction house SearchUI window. The default size is 1.
end
--[[ Local functions ]]--
--Hooks AH show function. This is fired after all Auction Frame methods have been set by Blizzard
--We can now override with our settings
local runonce=true
function private.setupWindowFunctions()
private.recallLastPos()
if runonce then
private.AdjustProtection()
runonce=nil
end
end
--Enable or Disable the move scripts
function private.MoveFrame()
--AH needs to exist
if AuctionFrame then
if get("util.mover.activated") then
AuctionFrame:SetMovable(true)
AuctionFrame:SetClampedToScreen(true)
AuctionFrame:SetScript("OnMouseDown", function() AuctionFrame:StartMoving() end)
AuctionFrame:SetScript("OnMouseUp", function() AuctionFrame:StopMovingOrSizing()
set("util.mover.anchors", {AuctionFrame:GetPoint()}) --store the current anchor points
end)
else
AuctionFrame:SetMovable(false)
AuctionFrame:SetScript("OnMouseDown", function() end)
AuctionFrame:SetScript("OnMouseUp", function() end)
end
if get("util.ahwindowcontrol.auctionscale") then
AuctionFrame:SetScale(get("util.ahwindowcontrol.auctionscale"))
end
if get("util.compactui.activated") then
for i = 1,14 do
local button = _G["BrowseButton"..i]
local increase = get('util.ahwindowcontrol.compactuiscale') or 0
if not button.Count then return end -- we get called before compactUI has built the frame
button.Count:SetFont(STANDARD_TEXT_FONT, 11 + increase)
button.Name:SetFont(STANDARD_TEXT_FONT, 10 + increase)
button.rLevel:SetFont(STANDARD_TEXT_FONT, 11 + increase)
button.iLevel:SetFont(STANDARD_TEXT_FONT, 11 + increase)
button.tLeft:SetFont(STANDARD_TEXT_FONT, 11 + increase)
button.Owner:SetFont(STANDARD_TEXT_FONT, 10 + increase)
button.Value:SetFont(STANDARD_TEXT_FONT, 11 + increase)
end
end
end
--searchUi needs to exist
if AucAdvanced.Modules.Util.SearchUI and AucAdvanced.Modules.Util.SearchUI.Private.gui then
if get("util.ahwindowcontrol.searchuiscale") then
AucAdvanced.Modules.Util.SearchUI.Private.gui:SetScale(get("util.ahwindowcontrol.searchuiscale"))
end
end
end
--Restore previous sessions Window position
function private.recallLastPos()
if get("util.mover.rememberlastpos") then
local anchors = get("util.mover.anchors")
if #anchors ~= 5 then anchors = {"TOPLEFT", UIParent, "TOPLEFT", 0, -104} end
AuctionFrame:ClearAllPoints()
AuctionFrame:SetPoint(anchors[1], anchors[2], anchors[3], anchors[4], anchors[5])
end
end
--This script will turn the protection of the AuctionFrame on or off,
--as appropriate.
function private.AdjustProtection ()
if not UIPanelWindows["AuctionFrame"] then
debugPrint("AuctionFrame doesn't exist yet.")
return
elseif (get("util.protectwindow.protectwindow") == 1) and not AuctionFrame:GetAttribute("UIPanelLayout-enabled") then
debugPrint("Enabling Standard Frame Handler for Auction Frame because protectwindow ="..get("util.protectwindow.protectwindow"))
AuctionFrame:SetAttribute("UIPanelLayout-enabled", true)
if AuctionFrame:IsVisible() then
AuctionFrame.IsShown = function() end
ShowUIPanel(AuctionFrame, 1)
AuctionFrame.IsShown = nil
end
elseif (get("util.protectwindow.protectwindow") == 2) and AuctionFrame:GetAttribute("UIPanelLayout-enabled") == true then
debugPrint("Disabling Standard Frame Handler for Auction Frame because protectwindow ="..get("util.protectwindow.protectwindow"))
if AuctionFrame:IsVisible() then
AuctionFrame.Hide = function() end
HideUIPanel(AuctionFrame)
AuctionFrame.Hide = nil
end
AuctionFrame:SetAttribute("UIPanelLayout-enabled", nil)
elseif get("util.protectwindow.protectwindow") ~= 1 and get("util.protectwindow.protectwindow") ~=2 then
local protectvalue = get("util.protectwidow.protectwindow")
protectvalue = tostring(protectvalue)
debugPrint("util.protectwindow.protectwindow="..protectvalue.." an invalid value")
set("util.protectwindow.protectwindow", 1)
if not AuctionFrame:GetAttribute("UIPanelLayout-enabled") then
AuctionFrame:SetAttribute("UIPanelLayout-enabled", true)
if AuctionFrame:IsVisible() then
AuctionFrame.IsShown = function() end
ShowUIPanel(AuctionFrame, 1)
AuctionFrame.IsShown = nil
end
end
else
debugPrint("No case matched.")
debugPrint("util.protectwindow.protectwindow="..get("util.protectwindow.protectwindow"))
debugPrint("UIPanelLayout-enabled="..tostring(AuctionFrame:GetAttribute("UIPanelLayout-enabled")))
end
end
function lib.ToggleDebug()
if debug then
debug = false
print("Turned debugging text off.")
else
debug = true
print("Turned debugging text on.")
end
end
AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-AHWindowControl/Auc-Util-AHWindowControl.lua $", "$Rev: 4840 $")