AuctioneerSuite/Auc-Advanced/Modules/Auc-Util-ScanFinish/ScanFinish.lua
2026-04-13 17:48:13 -04:00

295 lines
13 KiB
Lua

--[[
Auctioneer - Scan Finish module
Version: 5.9.4961 (WhackyWallaby)
Revision: $Id: ScanFinish.lua 4840 2010-08-04 21:44:00Z Nechckn $
URL: http://auctioneeraddon.com/
This is an Auctioneer module that adds a few event functionalities
to Auctioneer when a successful scan is completed.
License:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program(see GPL.txt); if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Note:
This AddOn's source code is specifically designed to work with
World of Warcraft's interpreted AddOn system.
You have an implicit license to use this AddOn with these facilities
since that is its designated purpose as per:
http://www.fsf.org/licensing/licenses/gpl-faq.html#InterpreterIncompat
--]]
if not AucAdvanced then return end
local libType, libName = "Util", "ScanFinish"
local lib,parent,private = AucAdvanced.NewModule(libType, libName)
if not lib then return end
local print,decode,_,_,replicate,empty,get,set,default,debugPrint,fill = AucAdvanced.GetModuleLocals()
local blnDebug = false
local blnLibEmbedded = nil
local intScanMinThreshold = 300 --Safeguard to prevent Auditor Refresh button scans from executing our finish events. Use 300 or more to be safe
local strPrevSound = "AuctioneerClassic"
function lib.Processor(callbackType, ...)
if blnDebug then
local msg = ("CallbackType=%s, Sound=%s, IsBlocked=%s, IsScanning=%s"):format(callbackType,
tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")),
tostring(AucAdvanced.API.IsBlocked()), tostring(AucAdvanced.Scan.IsScanning()))
debugPrint(msg, "ScanFinish Processor", callbackType, 0, "Debug")
end
if (callbackType == "scanfinish") then
if not AucAdvanced.Settings.GetSetting("util.scanfinish.activated") then
return
end
private.ScanFinish(...)
elseif (callbackType == "scanstart") then
if not AucAdvanced.Settings.GetSetting("util.scanfinish.activated") then
return
end
private.ScanStart(...)
elseif (callbackType == "config") then
private.SetupConfigGui(...)
elseif (callbackType == "configchanged") then
private.ConfigChanged(...)
end
end
lib.Processors = {}
lib.Processors.scanfinish = lib.Processor
lib.Processors.scanstart = lib.Processor
lib.Processors.config = lib.Processor
lib.Processors.configchanged = lib.Processor
function lib.OnLoad()
print("Auctioneer: {{"..libType..":"..libName.."}} loaded!")
AucAdvanced.Settings.SetDefault("util.scanfinish.activated", true)
AucAdvanced.Settings.SetDefault("util.scanfinish.shutdown", false)
AucAdvanced.Settings.SetDefault("util.scanfinish.logout", false)
AucAdvanced.Settings.SetDefault("util.scanfinish.message", "So many auctions... so little time")
AucAdvanced.Settings.SetDefault("util.scanfinish.messagechannel", "none")
AucAdvanced.Settings.SetDefault("util.scanfinish.emote", "none")
AucAdvanced.Settings.SetDefault("util.scanfinish.debug", false)
if AucAdvanced.Settings.GetSetting("util.scanfinish.debug") then blnDebug = true end
end
function private.ScanStart(scanSize, querysig, query)
debugPrint(scanSize, "ScanFinish", "ScanStart", 0, "Debug")
if (scanSize ~= "Full") then return end
AlertShutdownOrLogOff()
end
function private.ScanFinish(scanSize, querysig, query, wasComplete)
debugPrint(scanSize..","..tostring(wasComplete), "ScanFinish", "ScanFinish", 0, "Debug")
if (scanSize ~= "Full") then return end
if (not wasComplete) then return end
private.PerformFinishEvents()
end
function private.PerformFinishEvents()
--Clean up/reset local variables
local msg = ("Message: '%s', MessageChannel: '%s', Emote: '%s', Logout: %s, ShutDown %s"):format(
AucAdvanced.Settings.GetSetting("util.scanfinish.message"),
AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel"),
AucAdvanced.Settings.GetSetting("util.scanfinish.emote"),
tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.logout")),
tostring(AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown")))
debugPrint(msg, "ScanFinish", "PerformFinishEvents", 0, "Debug")
--Sound
PlayCompleteSound()
--Message
if AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel") == "none" then
--don't do anything
elseif AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel") == "GENERAL" then
SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanfinish.message"),"CHANNEL",nil,GetChannelName("General"))
else
SendChatMessage(AucAdvanced.Settings.GetSetting("util.scanfinish.message"),AucAdvanced.Settings.GetSetting("util.scanfinish.messagechannel"))
end
--Emote
if not (AucAdvanced.Settings.GetSetting("util.scanfinish.emote") == "none") then
DoEmote(AucAdvanced.Settings.GetSetting("util.scanfinish.emote"))
end
--Shutdown or Logoff
if (AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown")) then
print("AucAdvanced: {{"..libName.."}} Shutting Down!!")
if not blnDebug then
Quit()
end
elseif (AucAdvanced.Settings.GetSetting("util.scanfinish.logout")) then
print("AucAdvanced: {{"..libName.."}} Logging Out!")
if not blnDebug then
Logout()
end
end
end
function AlertShutdownOrLogOff()
if (AucAdvanced.Settings.GetSetting("util.scanfinish.shutdown")) then
PlaySound("TellMessage")
print("AucAdvanced: {{"..libName.."}} |cffff3300Reminder|r: Shutdown is enabled. World of Warcraft will be shut down once the current scan successfully completes.")
elseif (AucAdvanced.Settings.GetSetting("util.scanfinish.logout")) then
PlaySound("TellMessage")
print("AucAdvanced: {{"..libName.."}} |cffff3300Reminder|r: LogOut is enabled. This character will be logged off once the current scan successfully completes.")
end
end
function PlayCompleteSound()
strConfiguredSoundPath = AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")
if strConfiguredSoundPath and not (strConfiguredSoundPath == "none") then
if blnDebug then
print("AucAdvanced: {{"..libName.."}} You are listening to "..strConfiguredSoundPath)
end
if strConfiguredSoundPath == "AuctioneerClassic" then
if blnLibEmbedded == nil then
blnLibEmbedded = IsLibEmbedded()
end
strConfiguredSoundPath = "Interface\\AddOns\\Auc-Util-ScanFinish\\ScanComplete.mp3"
if blnLibEmbedded then
strConfiguredSoundPath = "Interface\\AddOns\\Auc-Advanced\\Modules\\Auc-Util-ScanFinish\\ScanComplete.mp3"
end
--Known PlaySoundFile bug seems to require some event preceeding it to get it to work reliably
--Can get this working as a print to screen or an internal sound. Other developers
--suggested this workaround.
--http://forums.worldofwarcraft.com/thread.html?topicId=1777875494&sid=1&pageNo=4
PlaySound("GAMEHIGHLIGHTFRIENDLYUNIT")
PlaySoundFile(strConfiguredSoundPath)
else
PlaySound(strConfiguredSoundPath)
end
end
end
--Config UI functions
function private.SetupConfigGui(gui)
-- The defaults for the following settings are set in the lib.OnLoad function
local id = gui:AddTab(libName, libType.." Modules")
gui:AddHelp(id, "what is scanfinish",
"What is ScanFinish?",
"ScanFinish is an Auctioneer module that will execute one or more useful events once Auctioneer has completed a scan successfully.\n\nScanFinish will only execute these events during full Auctioneer scans with a minimum threshold of "..intScanMinThreshold .." items, so there is no worry about logging off or spamming emotes during the incremental scans or SearchUI activities. Unfortunately, this also means the functionality will not be enabled in auction houses with under "..intScanMinThreshold.." items."
)
gui:AddControl(id, "Header", 0, libName.." options")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.activated", "Allow the execution of the events below once a successful full scan completes")
gui:AddTip(id, "Selecting this option will enable Auctioneer to perform the events below once Auctioneer has completed a scan successfully. \n\nUncheck this to disable all events.")
gui:AddControl(id, "Subhead", 0, "Sound & Emote")
gui:AddControl(id, "Selectbox", 0, 3, {
{"none", "None (do not play a sound)"},
{"AuctioneerClassic", "Auctioneer Classic"},
{"QUESTCOMPLETED","Quest Completed"},
{"LEVELUP","Level Up"},
{"AuctionWindowOpen","Auction House Open"},
{"AuctionWindowClose","Auction House Close"},
{"ReadyCheck","Raid Ready Check"},
{"RaidWarning","Raid Warning"},
{"LOOTWINDOWCOINSOUND","Coin"},
}, "util.scanfinish.soundpath", "Pick the sound to play")
gui:AddTip(id, "Selecting one of these sounds will cause Auctioneer to play that sound once Auctioneer has completed a scan successfully. \n\nBy selecting None, no sound will be played.")
gui:AddControl(id, "Selectbox", 0, 3, {
{"none" , "None (do not emote)"},
{"APOLOGIZE" , "Apologize"},
{"APPLAUD" , "Applaud"},
{"BRB" , "BRB"},
{"CACKLE" , "Cackle"},
{"CHICKEN" , "Chicken"},
{"DANCE" , "Dance"},
{"FAREWELL" , "Farewell"},
{"FLIRT" , "Flirt"},
{"GLOAT" , "Gloat"},
{"JOKE" , "Silly"},
{"SLEEP" , "Sleep"},
{"VICTORY" , "Victory"},
{"YAWN" , "Yawn"},
}, "util.scanfinish.emote", "Pick the Emote to perform")
gui:AddTip(id, "Selecting one of these emotes will cause your character to perform the selected emote once Auctioneer has completed a scan successfully.\n\nBy selecting None, no emote will be performed.")
gui:AddControl(id, "Subhead", 0, "Message")
gui:AddControl(id, "Text", 0, 1, "util.scanfinish.message", "Message text:")
gui:AddTip(id, "Enter the message text of what you wish your character to say as well as choosing a channel below. \n\nThis will not execute slash commands.")
gui:AddControl(id, "Selectbox", 0, 3, {
{"none", "None (do not send message)"},
{"SAY", "Say (/s)"},
{"PARTY","Party (/p)"},
{"RAID","Raid (/r)"},
{"GUILD","Guild (/g)"},
{"YELL","Yell (/y)"},
{"EMOTE","Emote (/em)"},
{"GENERAL","General"},
}, "util.scanfinish.messagechannel", "Pick the channel to send your message to")
gui:AddTip(id, "Selecting one of these channels will cause your character to say the message text into the selected channel once Auctioneer has completed a scan successfully. \n\nBy choosing Emote, your character will use the text above as a custom emote. \n\nBy selecting None, no message will be sent.")
gui:AddControl(id, "Subhead", 0, "Shutdown or Log Out")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.shutdown", "Shutdown World of Warcraft")
gui:AddTip(id, "Selecting this option will cause Auctioneer to shut down World of Warcraft completely once Auctioneer has completed a scan successfully.")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.logout", "Log Out the current character")
gui:AddTip(id, "Selecting this option will cause Auctioneer to log out to the character select screen once Auctioneer has completed a scan successfully. \n\nIf Shutdown is enabled, selecting this will have no effect")
--Debug switch via gui. Currently not exposed to the end user
gui:AddControl(id, "Subhead", 0, "")
gui:AddControl(id, "Checkbox", 0, 1, "util.scanfinish.debug", "Show Debug Information for this session")
end
function IsLibEmbedded()
blnResult = false
for pos, module in ipairs(AucAdvanced.EmbeddedModules) do
--print(" Debug:Comparing Auc-Util-"..libName.." with "..module)
if "Auc-Util-"..libName == module then
if blnDebug then
print(" Debug:Auc-Util-"..libName.." is an embedded module")
end
blnResult = true
break
end
end
return blnResult
end
function private.ConfigChanged()
--Debug switch via gui. Currently not exposed to the end user
--blnDebug = AucAdvanced.Settings.GetSetting("util.scanfinish.debug")
if blnDebug then
print(" Debug:Configuration Changed")
end
if AucAdvanced.Settings.GetSetting("util.scanfinish.debug") then blnDebug = true end
if not (strPrevSound == AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")) then
PlayCompleteSound()
strPrevSound = AucAdvanced.Settings.GetSetting("util.scanfinish.soundpath")
end
if (not AucAdvanced.Settings.GetSetting("util.scanfinish.activated")) then
if blnDebug then print(" Debug:Updating ScanFinish:Deactivated") end
elseif (AucAdvanced.Scan.IsScanning()) then
if blnDebug then print(" Debug:Updating ScanFinish with Scan in progress") end
end
end
AucAdvanced.RegisterRevision("$URL: http://svn.norganna.org/auctioneer/branches/5.9/Auc-Util-ScanFinish/ScanFinish.lua $", "$Rev: 4840 $")