DragonNest/Client/NetTest/GameClient.h

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#pragma once
#include "clientsession.h"
class CGameClient : public CClientSession
{
public:
CGameClient(void);
~CGameClient(void);
protected:
void OnIoRead(void);
void OnIoConnected(void);
void OnIoDisconnected(void);
public:
BOOL Begin( USHORT nRemotePort );
};