2024-12-21 10:04:04 +08:00
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#include "StdAfx.h"
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#include "DnAddStateOnTimer.h"
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#if defined( _GAMESERVER )
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#include "DnPlayerActor.h"
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#endif // #if defined( _GAMESERVER )
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#if !defined( USE_BOOST_MEMPOOL )
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#ifdef _DEBUG
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#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
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#endif
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#endif // #if !defined( USE_BOOST_MEMPOOL )
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CDnAddStateOnTimerBlow::CDnAddStateOnTimerBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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#if defined(_GAMESERVER)
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,m_IntervalChecker( hActor, GetMySmartPtr() )
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#endif // _GAMESERVER
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_212;
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SetValue( szValue );
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SetInfo(szValue);
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}
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CDnAddStateOnTimerBlow::~CDnAddStateOnTimerBlow(void)
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{
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}
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void CDnAddStateOnTimerBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnBegin(LocalTime, fDelta);
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#if defined(_GAMESERVER)
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m_IntervalChecker.OnBegin( LocalTime, m_TimerTime);
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#endif // _GAMESERVER
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}
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void CDnAddStateOnTimerBlow::Process( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::Process( LocalTime, fDelta );
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#if defined(_GAMESERVER)
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m_IntervalChecker.Process( LocalTime, fDelta );
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#endif // _GAMESERVER
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}
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void CDnAddStateOnTimerBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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__super::OnEnd(LocalTime, fDelta);
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#if defined(_GAMESERVER)
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m_IntervalChecker.OnEnd(LocalTime, fDelta);
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#endif // _GAMESERVER
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}
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void CDnAddStateOnTimerBlow::SetInfo(const char* szValue)
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{
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std::string str = szValue;//"[Ȯ<><C8AE>(1.0);Ž<><C5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(cm);<3B>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD>(ms);<3B><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF>Index;<3B><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD>ӽð<D3BD>][<5B><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]";
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std::vector<std::string> tokens;
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std::string delimiters = "[]";
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//1. <20><><EFBFBD><EFBFBD>
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TokenizeA(str, tokens, delimiters);
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if (tokens.size() != 2)
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{
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OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szValue);
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}
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else
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{
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//2. <20>⺻ <20><><EFBFBD><EFBFBD>
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std::string defaultInfo = tokens[0];
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std::vector<std::string> infoTokens;
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delimiters = ";";
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TokenizeA(defaultInfo, infoTokens, delimiters);
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if (5 == infoTokens.size())
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{
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m_fRate = m_fValue = (float)atof(infoTokens[0].c_str());
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m_fRange = (float)atof(infoTokens[1].c_str());
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m_TimerTime = atoi(infoTokens[2].c_str());
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m_nDestStateBlowIndex = atoi(infoTokens[3].c_str());
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m_nDestStateBlowIndex = 42;
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m_nStateDurationTime = atoi(infoTokens[4].c_str());
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m_nStateDurationTime = 5000;
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}
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else
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OutputDebug("%s :: %s --> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʿ<EFBFBD>!!!\n", __FUNCTION__, szValue);
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//3. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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m_strStateAttribute = tokens[1];
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}
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}
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#ifdef _GAMESERVER
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bool CDnAddStateOnTimerBlow::OnCustomIntervalProcess( void )
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{
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//Ȯ<><C8AE> <20><><EFBFBD><EFBFBD>..
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bool bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
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if (!bExecuteable)
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{
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OutputDebug("%s Ȯ<><C8AE> <20>ɷ<EFBFBD><C9B7><EFBFBD>\n", __FUNCTION__);
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return true;
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}
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DNVector(DnActorHandle) VecList;
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int nCount = m_hActor->ScanActor(m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fRange, VecList);
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for (int i = 0; i < nCount; ++i)
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{
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DnActorHandle hActor = VecList[i];
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if (!hActor || hActor->IsDie())
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continue;
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//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD>̰ų<CCB0> <20>ڽ<EFBFBD><DABD>ϰ<EFBFBD><CFB0><EFBFBD>
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if (hActor->GetTeam() == m_hActor->GetTeam() || hActor == m_hActor)
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continue;
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//<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20><><EFBFBD><EFBFBD> <20>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>dzʶ<C7B3>.
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if (hActor->IsAppliedThisStateBlow((STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex))
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continue;
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hActor->CmdAddStateEffect(&m_ParentSkillInfo, (STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex, m_nStateDurationTime, m_strStateAttribute.c_str());
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}
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return true;
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}
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#endif
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#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
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void CDnAddStateOnTimerBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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void CDnAddStateOnTimerBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
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{
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char szBuff[128] = {0, };
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szNewValue = szOrigValue;
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}
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#endif // PRE_ADD_PREFIX_SYSTE_RENEW
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