154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
#include "StdAfx.h"
|
|
#include "DnAddStateOnTimer.h"
|
|
#if defined( _GAMESERVER )
|
|
#include "DnPlayerActor.h"
|
|
#endif // #if defined( _GAMESERVER )
|
|
|
|
#if !defined( USE_BOOST_MEMPOOL )
|
|
#ifdef _DEBUG
|
|
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
|
|
#endif
|
|
#endif // #if !defined( USE_BOOST_MEMPOOL )
|
|
|
|
|
|
|
|
CDnAddStateOnTimerBlow::CDnAddStateOnTimerBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
|
|
#if defined(_GAMESERVER)
|
|
,m_IntervalChecker( hActor, GetMySmartPtr() )
|
|
#endif // _GAMESERVER
|
|
{
|
|
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_212;
|
|
SetValue( szValue );
|
|
|
|
SetInfo(szValue);
|
|
}
|
|
|
|
CDnAddStateOnTimerBlow::~CDnAddStateOnTimerBlow(void)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void CDnAddStateOnTimerBlow::OnBegin(LOCAL_TIME LocalTime, float fDelta )
|
|
{
|
|
__super::OnBegin(LocalTime, fDelta);
|
|
|
|
#if defined(_GAMESERVER)
|
|
m_IntervalChecker.OnBegin( LocalTime, m_TimerTime);
|
|
#endif // _GAMESERVER
|
|
}
|
|
|
|
|
|
|
|
void CDnAddStateOnTimerBlow::Process( LOCAL_TIME LocalTime, float fDelta )
|
|
{
|
|
__super::Process( LocalTime, fDelta );
|
|
|
|
#if defined(_GAMESERVER)
|
|
m_IntervalChecker.Process( LocalTime, fDelta );
|
|
#endif // _GAMESERVER
|
|
}
|
|
|
|
|
|
void CDnAddStateOnTimerBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
|
|
{
|
|
__super::OnEnd(LocalTime, fDelta);
|
|
|
|
#if defined(_GAMESERVER)
|
|
m_IntervalChecker.OnEnd(LocalTime, fDelta);
|
|
#endif // _GAMESERVER
|
|
}
|
|
|
|
void CDnAddStateOnTimerBlow::SetInfo(const char* szValue)
|
|
{
|
|
std::string str = szValue;//"[확률(1.0);탐색범위(cm);시간간격(ms);상태효과Index;상태효과지속시간][상태효과설정값]";
|
|
std::vector<std::string> tokens;
|
|
std::string delimiters = "[]";
|
|
|
|
//1. 구분
|
|
TokenizeA(str, tokens, delimiters);
|
|
|
|
if (tokens.size() != 2)
|
|
{
|
|
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
|
|
}
|
|
else
|
|
{
|
|
//2. 기본 정보
|
|
std::string defaultInfo = tokens[0];
|
|
std::vector<std::string> infoTokens;
|
|
delimiters = ";";
|
|
|
|
TokenizeA(defaultInfo, infoTokens, delimiters);
|
|
if (5 == infoTokens.size())
|
|
{
|
|
m_fRate = m_fValue = (float)atof(infoTokens[0].c_str());
|
|
m_fRange = (float)atof(infoTokens[1].c_str());
|
|
m_TimerTime = atoi(infoTokens[2].c_str());
|
|
m_nDestStateBlowIndex = atoi(infoTokens[3].c_str());
|
|
m_nDestStateBlowIndex = 42;
|
|
m_nStateDurationTime = atoi(infoTokens[4].c_str());
|
|
m_nStateDurationTime = 5000;
|
|
}
|
|
else
|
|
OutputDebug("%s :: %s --> 상태효과 정보 점검 필요!!!\n", __FUNCTION__, szValue);
|
|
|
|
//3. 상태효과 설정값
|
|
m_strStateAttribute = tokens[1];
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _GAMESERVER
|
|
bool CDnAddStateOnTimerBlow::OnCustomIntervalProcess( void )
|
|
{
|
|
//확률 계산..
|
|
bool bExecuteable = rand() % 10000 <= (m_fRate * 10000.0f);
|
|
if (!bExecuteable)
|
|
{
|
|
OutputDebug("%s 확률 걸러짐\n", __FUNCTION__);
|
|
return true;
|
|
}
|
|
|
|
DNVector(DnActorHandle) VecList;
|
|
int nCount = m_hActor->ScanActor(m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fRange, VecList);
|
|
|
|
for (int i = 0; i < nCount; ++i)
|
|
{
|
|
DnActorHandle hActor = VecList[i];
|
|
if (!hActor || hActor->IsDie())
|
|
continue;
|
|
|
|
//같은 편이거나 자신일경우
|
|
if (hActor->GetTeam() == m_hActor->GetTeam() || hActor == m_hActor)
|
|
continue;
|
|
|
|
//같은 상태효과 적용 되어 있으면 건너뜀.
|
|
if (hActor->IsAppliedThisStateBlow((STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex))
|
|
continue;
|
|
|
|
hActor->CmdAddStateEffect(&m_ParentSkillInfo, (STATE_BLOW::emBLOW_INDEX)m_nDestStateBlowIndex, m_nStateDurationTime, m_strStateAttribute.c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
|
|
void CDnAddStateOnTimerBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|
{
|
|
char szBuff[128] = {0, };
|
|
|
|
szNewValue = szOrigValue;
|
|
}
|
|
|
|
void CDnAddStateOnTimerBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
|
|
{
|
|
char szBuff[128] = {0, };
|
|
|
|
szNewValue = szOrigValue;
|
|
}
|
|
#endif // PRE_ADD_PREFIX_SYSTE_RENEW
|