DragonNest/Server/DNGameServer/DnNormalNestBossMonsterActor.cpp

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#include "stdafx.h"
#include "DnNormalNestBossMonsterActor.h"
CDnNormalNestBossMonsterActor::CDnNormalNestBossMonsterActor( CMultiRoom *pRoom, int nClassID )
: CDnGiantMonsterActor( pRoom, nClassID )
{
m_HitCheckType = HitCheckTypeEnum::Collision;
}
CDnNormalNestBossMonsterActor::~CDnNormalNestBossMonsterActor()
{
}