DragonNest/Client/DnTableVerifier/skill_data_test.h

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2024-12-19 09:48:26 +08:00
#pragma once
//class CDnCutSceneActor;
class CEtActionBase;
class skill_data_test : public ::testing::Test
{
public:
//static DNTableFileFormat* s_pUseSkillActors;
//static DNTableFileFormat* s_pMonsterActorTable; // <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>߿<EFBFBD>.
static DNTableFileFormat* s_pSkillTable;
static DNTableFileFormat* s_pSkillLevelTable;
static DNTableFileFormat* s_pItemTable; // <20><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
static set<int> s_setSkillBookItemID; // <20><>ų <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <20><><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>.
static CEtActionBase* s_pWarrior;
static CEtActionBase* s_pArcher;
static CEtActionBase* s_pCleric;
static CEtActionBase* s_pSoceress;
protected:
public:
skill_data_test(void);
virtual ~skill_data_test(void);
// from gtest /////////////////////////////////////////////////
// <20><> <20>׽<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ/<2F><><EFBFBD><EFBFBD>
virtual void SetUp( void );
virtual void TearDown( void );
//
// <20>׽<EFBFBD>Ʈ <20><><EFBFBD>̽<EFBFBD> <20><>ü<EFBFBD><C3BC> <20>ش<EFBFBD><D8B4>ϴ<EFBFBD> <20>ʱ<EFBFBD>ȭ/<2F><><EFBFBD><EFBFBD>
static void SetUpTestCase( void );
static void TearDownTestCase( void );
////////////////////////////////////////////////////////////////
};