DragonNest/Client/EtWorldPainter/SoundRenderView.cpp

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2024-12-19 09:48:26 +08:00
// SoundRenderView.cpp : implementation file
//
#include "stdafx.h"
#include "EtWorldPainter.h"
#include "SoundRenderView.h"
#include "PropRenderView.h"
#include "UserMessage.h"
#include "RenderBase.h"
#include "FileServer.h"
#include "SundriesFuncEx.h"
#include "TEtWorld.h"
#include "TEtWorldSector.h"
#include "GlobalValue.h"
#include "PaneDefine.h"
#include "MainFrm.h"
#include "TEtWorldProp.h"
#include "EnviControl.h"
#include "EnviLightBase.h"
#include "TEtWorldSound.h"
#include "TEtWorldSoundEnvi.h"
// CSoundRenderView
IMPLEMENT_DYNCREATE(CSoundRenderView, CFormView)
CSoundRenderView::CSoundRenderView()
: CFormView(CSoundRenderView::IDD)
, CInputReceiver( true )
{
m_nMouseFlag = 0;
m_LocalTime = m_PrevLocalTime = 0;
m_bRefreshScene = true;
m_PrevMousePos = m_MousePos = CPoint( 0, 0 );
m_bActivate = false;
m_bCanceled = false;
m_pCurAction = NULL;
}
CSoundRenderView::~CSoundRenderView()
{
SAFE_DELETE( m_pCurAction );
}
void CSoundRenderView::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CSoundRenderView, CFormView)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_MESSAGE( UM_REFRESH_VIEW, OnRefresh )
ON_MESSAGE( UM_CUSTOM_RENDER, OnCustomRender )
ON_MESSAGE( UM_SELECT_CHANGE_OPEN_VIEW, OnOpenView )
ON_MESSAGE( UM_SELECT_CHANGE_CLOSE_VIEW, OnCloseView )
END_MESSAGE_MAP()
// CSoundRenderView diagnostics
#ifdef _DEBUG
void CSoundRenderView::AssertValid() const
{
CFormView::AssertValid();
}
#ifndef _WIN32_WCE
void CSoundRenderView::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
#endif
#endif //_DEBUG
// CSoundRenderView message handlers
void CSoundRenderView::OnInitialUpdate()
{
__super::OnInitialUpdate();
if( m_bActivate == true ) return;
m_bActivate = true;
}
LRESULT CSoundRenderView::OnOpenView( WPARAM wParam, LPARAM lParam )
{
m_nMouseFlag = 0;
m_LocalTime = m_PrevLocalTime = 0;
m_bRefreshScene = true;
m_PrevMousePos = m_MousePos = CPoint( 0, 0 );
/*
CEnviControl::GetInstance().ActivateElement( "Edit Set" );
CWnd *pWnd = GetPaneWnd( SOUNDLIST_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW );
*/
CGlobalValue::GetInstance().m_pSelectSound = NULL;
CGlobalValue::GetInstance().m_bControlAxis = false;
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( pSector ) pSector->ShowProp( true );
}
ResetCamera();
CGlobalValue::GetInstance().ApplyRenderOption();
return S_OK;
}
LRESULT CSoundRenderView::OnCloseView( WPARAM wParam, LPARAM lParam )
{
if( CGlobalValue::GetInstance().IsModify( CGlobalValue::GetInstance().m_nActiveView ) )
CGlobalValue::GetInstance().Save( CGlobalValue::GetInstance().m_nActiveView );
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
pSector->Show( false );
}
CTEtWorld::GetInstance().SetCurrentGrid( NULL );
CGlobalValue::GetInstance().m_bMaintenanceCamera = true;
s_SoundActionCommander.Reset();
return S_OK;
}
LRESULT CSoundRenderView::OnCustomRender( WPARAM wParam, LPARAM lParam )
{
CString szStr;
szStr = "Sound Edit Mode : ";
szStr += "Edit";
if( CGlobalValue::GetInstance().IsActiveRenderView( this ) ) {
if( CGlobalValue::GetInstance().IsCheckOutMe() ) {
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( m_nMouseFlag & LB_DOWN ) {
if( CGlobalValue::GetInstance().m_pSelectSound == NULL ) {
DWORD dwColor;
if( CGlobalValue::GetInstance().m_CheckOutGrid == -1 ) dwColor = 0xFFFF0000;
else dwColor = 0xFFFFFF00;
pSector->UpdateSoundRectBrush( m_MousePos.x, m_MousePos.y, dwColor );
}
else {
}
}
}
}
// Sound Draw
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
pSector->DrawSound();
}
if( CGlobalValue::GetInstance().IsCheckOutMe() )
EternityEngine::DrawText2D( EtVector2( 0.f, 0.05f ), szStr, 0xffffff00 );
if( CEnviLightBase::s_pFocus ) {
CEnviLightBase::s_pFocus->OnCustomDraw();
}
return S_OK;
}
LRESULT CSoundRenderView::OnRefresh( WPARAM wParam, LPARAM lParam )
{
CRenderBase::GetInstance().Process( CGlobalValue::SOUND );
if( wParam == 1 ) RefreshScene();
m_Camera = *CRenderBase::GetInstance().GetLastUpdateCamera();
if( CGlobalValue::GetInstance().IsActiveRenderView( this ) ) {
LOCAL_TIME LocalTime = CRenderBase::GetInstance().GetLocalTime();
if( IsPushKey( DIK_W ) ) {
m_Camera.m_vPosition += m_Camera.m_vZAxis * ( ( 1000.f * GetPushKeyDelta(DIK_W,LocalTime) ) * CGlobalValue::GetInstance().m_fCamSpeed );
RefreshScene();
}
if( IsPushKey( DIK_S ) ) {
m_Camera.m_vPosition -= m_Camera.m_vZAxis * ( ( 1000.f * GetPushKeyDelta(DIK_S,LocalTime) ) * CGlobalValue::GetInstance().m_fCamSpeed );
RefreshScene();
}
if( IsPushKey( DIK_A ) && !IsPushKey( DIK_LCONTROL ) ) {
m_Camera.m_vPosition -= m_Camera.m_vXAxis * ( ( 1000.f * GetPushKeyDelta(DIK_A,LocalTime) ) * CGlobalValue::GetInstance().m_fCamSpeed );
RefreshScene();
}
if( IsPushKey( DIK_D ) ) {
m_Camera.m_vPosition += m_Camera.m_vXAxis * ( ( 1000.f * GetPushKeyDelta(DIK_D,LocalTime) ) * CGlobalValue::GetInstance().m_fCamSpeed );
RefreshScene();
}
CRenderBase::GetInstance().UpdateCamera( m_Camera );
}
else if( CGlobalValue::GetInstance().m_bSimulation == true ) {
m_bRefreshScene = true;
}
if( m_bRefreshScene == true ) {
CRenderBase::GetInstance().UpdateCamera( m_Camera );
Invalidate();
}
else Sleep(1);
m_bRefreshScene = false;
return S_OK;
}
void CSoundRenderView::OnInputReceive( int nReceiverState, LOCAL_TIME LocalTime )
{
if( !CGlobalValue::GetInstance().IsActiveRenderView( this ) ) return;
// Light Control
if( CEnviLightBase::s_pFocus ) {
if( CEnviLightBase::s_pFocus->OnInputReceive( nReceiverState, LocalTime, this ) == false ) return;
}
m_Camera = *CRenderBase::GetInstance().GetLastUpdateCamera();
if( nReceiverState & IR_KEY_DOWN ) {
}
if( nReceiverState & IR_MOUSE_MOVE ) {
if( m_nMouseFlag & RB_DOWN ) {
m_Camera.RotateYAxis( GetMouseVariation().x / 4.f );
m_Camera.RotatePitch( GetMouseVariation().y / 4.f );
RefreshScene();
}
else if( m_nMouseFlag & WB_DOWN ) {
m_Camera.m_vPosition += m_Camera.m_vXAxis * ( -GetMouseVariation().x ) * CGlobalValue::GetInstance().m_fCamSpeed;
m_Camera.m_vPosition += m_Camera.m_vYAxis * ( GetMouseVariation().y ) * CGlobalValue::GetInstance().m_fCamSpeed;
RefreshScene();
}
if( IsInMouseRect( this ) ) {
if( !( m_nMouseFlag & LB_DOWN ) ) {
GetCursorPos( &m_MousePos );
ScreenToClient( &m_MousePos );
ControlSound( m_MousePos.x, m_MousePos.y );
}
RefreshScene();
}
if( m_nMouseFlag & LB_DOWN ) {
GetCursorPos( &m_MousePos );
ScreenToClient( &m_MousePos );
if( CGlobalValue::GetInstance().m_bControlAxis == true ) {
ControlSound( (int)GetMouseVariation().x, (int)GetMouseVariation().y );
RefreshScene();
}
}
}
if( nReceiverState & IR_MOUSE_WHEEL ) {
if( IsInMouseRect( this ) == true ) {
m_Camera.m_vPosition += ( m_Camera.m_vZAxis * 0.4f *( GetMouseVariation().z * CGlobalValue::GetInstance().m_fCamSpeed ) );
RefreshScene();
}
}
if( nReceiverState & IR_MOUSE_LB_DOWN ) {
if( IsInMouseRect( this ) == true ) {
m_nMouseFlag |= LB_DOWN;
m_bCanceled = false;
GetCursorPos( &m_MousePos );
ScreenToClient( &m_MousePos );
m_PrevMousePos = m_MousePos;
if( CGlobalValue::GetInstance().IsCheckOutMe() && CGlobalValue::GetInstance().m_bControlAxis == false ) {
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( pSector->BeginRectBrush( m_MousePos.x, m_MousePos.y ) == false ) {
m_bCanceled = true;
}
CTEtWorldSoundEnvi *pSound = (CTEtWorldSoundEnvi*)pSector->UpdateSoundRectBrush( m_MousePos.x, m_MousePos.y, 0xFFFFFF00 );
CGlobalValue::GetInstance().m_pSelectSound = pSound;
if( pSound ) {
CWnd *pWnd = GetPaneWnd( SOUNDLIST_PANE );
if( pWnd ) pWnd->SendMessage( UM_SOUNDLIST_PANE_SELCHANGED, (WPARAM)pSound->GetName() );
}
else {
CWnd *pWnd = GetPaneWnd( SOUNDPROP_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW );
}
}
}
RefreshScene();
}
}
if( nReceiverState & IR_MOUSE_LB_UP ) {
m_nMouseFlag &= ~LB_DOWN;
if( IsInMouseRect( this ) == true ) {
if( CGlobalValue::GetInstance().IsCheckOutMe() && m_bCanceled == false ) {
if( CGlobalValue::GetInstance().m_bControlAxis == true ) {
if( m_pCurAction ) {
m_pCurAction->AddAction();
m_pCurAction = NULL;
}
}
else {
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
RefreshScene();
if( CGlobalValue::GetInstance().m_pSelectSound == NULL ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
CString szName = GetUniqueSoundName();
if( pSector->AddSound( szName ) == true ) {
RefreshScene();
CWnd *pWnd = GetPaneWnd( SOUNDLIST_PANE );
if( pWnd ) pWnd->SendMessage( UM_SOUNDLIST_PANE_ADDSOUNDENVI, (WPARAM)szName.GetBuffer() );
CGlobalValue::GetInstance().SetModify();
}
}
}
}
}
}
}
if( nReceiverState & IR_MOUSE_RB_DOWN ) {
if( IsInMouseRect( this ) == true ) {
m_nMouseFlag |= RB_DOWN;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˽<EFBFBD><CBBD><EFBFBD> <20>԰<EFBFBD><D4B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
m_bCanceled = true;
m_nMouseFlag &= ~LB_DOWN;
RefreshScene();
}
}
if( nReceiverState & IR_MOUSE_RB_UP ) {
m_nMouseFlag &= ~RB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_DOWN ) {
m_nMouseFlag |= WB_DOWN;
}
if( nReceiverState & IR_MOUSE_WB_UP ) {
m_nMouseFlag &= ~WB_DOWN;
}
if( nReceiverState & IR_KEY_DOWN ) {
if( CGlobalValue::GetInstance().IsCheckOutMe() ) {
if( IsPushKey( DIK_DELETE ) && m_nMouseFlag == 0 ) {
if( CGlobalValue::GetInstance().m_pSelectSound ) {
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector != -1 ) {
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
pSector->RemoveSound( CGlobalValue::GetInstance().m_pSelectSound->GetName() );
CGlobalValue::GetInstance().m_pSelectSound = NULL;
CGlobalValue::GetInstance().m_bControlAxis = false;
RefreshScene();
RefreshProerties();
CGlobalValue::GetInstance().SetModify();
}
}
}
}
}
m_PrevLocalTime = LocalTime;
CRenderBase::GetInstance().UpdateCamera( m_Camera );
if( nReceiverState & IR_KEY_DOWN ) CGlobalValue::GetInstance().CheckAccelerationKey( this );
}
void CSoundRenderView::ControlSound( int nX, int nY )
{
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector == -1 ) return;
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( CGlobalValue::GetInstance().m_bControlAxis == true && m_nMouseFlag & LB_DOWN ) {
if( CGlobalValue::GetInstance().m_pSelectSound ) {
if( m_pCurAction == NULL ) {
m_pCurAction = new CActionElementModifySound( 0, (CTEtWorldSoundEnvi*)CGlobalValue::GetInstance().m_pSelectSound );
m_pCurAction->SetDesc( "Modify SoundEnvi - Move" );
}
((CTEtWorldSoundEnvi*)CGlobalValue::GetInstance().m_pSelectSound)->MoveAxis( nX, nY );
CGlobalValue::GetInstance().SetModify();
CWnd *pWnd = GetPaneWnd( SOUNDPROP_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW, 5 );
}
}
else if( CGlobalValue::GetInstance().m_pSelectSound ) {
EtVector3 vOrig, vDir;
CRenderBase::GetInstance().GetCameraHandle()->CalcPositionAndDir( nX, nY, vOrig, vDir );
((CTEtWorldSoundEnvi*)CGlobalValue::GetInstance().m_pSelectSound)->CheckAxis( vOrig, vDir );
}
}
void CSoundRenderView::OnPaint()
{
CPaintDC dc(this); // device context for painting
CRenderBase::GetInstance().Render( CGlobalValue::SOUND );
}
BOOL CSoundRenderView::OnEraseBkgnd(CDC* pDC)
{
// TODO: <20><><EFBFBD><20>޽<EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD> <20><>/<2F>Ǵ<EFBFBD> <20><EFBFBD><E2BABB><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD>մϴ<D5B4>.
if( CFileServer::GetInstance().IsConnect() == false )
return CFormView::OnEraseBkgnd(pDC);
return FALSE;
}
void CSoundRenderView::ResetCamera()
{
if( CGlobalValue::GetInstance().m_bMaintenanceCamera == true ) {
m_Camera = *CRenderBase::GetInstance().GetLastUpdateCamera();
return;
}
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector == -1 ) return;
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( pSector ) {
m_Camera.Identity();
m_Camera.m_vPosition = *pSector->GetOffset();
m_Camera.m_vPosition.y = pSector->GetHeightToWorld( m_Camera.m_vPosition.x, m_Camera.m_vPosition.z ) + 500.f;
}
CRenderBase::GetInstance().UpdateCamera( m_Camera );
}
void CSoundRenderView::RefreshProerties()
{
CWnd *pWnd = GetPaneWnd( SOUNDLIST_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW );
}
CString CSoundRenderView::GetUniqueSoundName()
{
SectorIndex Sector = CGlobalValue::GetInstance().m_SelectGrid;
if( Sector == -1 ) return CString("");
CTEtWorldSector *pSector = CTEtWorld::GetInstance().GetSector( Sector );
if( !pSector ) return CString("");
CString szTemp;
int nCount = 0;
while(1) {
szTemp.Format( "SoundObject - %03d", nCount );
if( !pSector->GetSoundInfo()->GetEnviFromName( szTemp ) ) break;
nCount++;
}
return szTemp;
}
CActionElementModifySound::CActionElementModifySound( char cType, CTEtWorldSoundEnvi *pSoundEnvi )
: CActionElement( &s_SoundActionCommander )
{
m_pSoundEnvi = pSoundEnvi;
m_cType = cType;
switch( m_cType ) {
case 0:
m_vModifyPos = *m_pSoundEnvi->GetPosition();
break;
case 1:
m_fModifyRange = m_pSoundEnvi->GetRange();
break;
case 2:
m_fModifyRollOff = m_pSoundEnvi->GetRollOff();
break;
case 3:
m_fModifyVolume = m_pSoundEnvi->GetVolume();
break;
case 4:
m_bModifyStream = m_pSoundEnvi->IsStream();
break;
}
}
CActionElementModifySound::~CActionElementModifySound()
{
}
bool CActionElementModifySound::Redo()
{
CGlobalValue::GetInstance().m_pSelectSound = m_pSoundEnvi;
switch( m_cType ) {
case 0:
m_pSoundEnvi->SetPosition( m_vRedoPos );
break;
case 1:
m_pSoundEnvi->SetRange( m_fRedoRange );
break;
case 2:
m_pSoundEnvi->SetRollOff( m_fRedoRollOff );
break;
case 3:
m_pSoundEnvi->SetVolume( m_fRedoVolume );
break;
case 4:
m_pSoundEnvi->SetStream( m_bRedoStream );
break;
}
CWnd *pWnd = GetPaneWnd( SOUNDPROP_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW, 5 );
CGlobalValue::GetInstance().RefreshRender();
return true;
}
bool CActionElementModifySound::Undo()
{
CGlobalValue::GetInstance().m_pSelectSound = m_pSoundEnvi;
switch( m_cType ) {
case 0:
m_vRedoPos = *m_pSoundEnvi->GetPosition();
m_pSoundEnvi->SetPosition( m_vModifyPos );
break;
case 1:
m_fRedoRange = m_pSoundEnvi->GetRange();
m_pSoundEnvi->SetRange( m_fModifyRange );
break;
case 2:
m_fRedoRollOff = m_pSoundEnvi->GetRollOff();
m_pSoundEnvi->SetRollOff( m_fModifyRollOff );
break;
case 3:
m_fRedoVolume = m_pSoundEnvi->GetVolume();
m_pSoundEnvi->SetVolume( m_fModifyVolume );
break;
case 4:
m_bRedoStream = m_pSoundEnvi->IsStream();
m_pSoundEnvi->SetStream( m_bModifyStream );
break;
}
CWnd *pWnd = GetPaneWnd( SOUNDPROP_PANE );
if( pWnd ) pWnd->SendMessage( UM_REFRESH_PANE_VIEW, 5 );
CGlobalValue::GetInstance().RefreshRender();
return true;
}