DragonNest/Common/EternityEngine/EtGenerateCollisionMesh.h

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2024-12-19 09:48:26 +08:00
#pragma once
void GenerateBoxCollisionMesh( CEtMeshStream &MeshStream, SCollisionBox &Box, DWORD dwColor = 0xffffffff );
void GenerateCapsuleCollisionMesh( CEtMeshStream &MeshStream, SCollisionCapsule &Capsule, DWORD dwColor = 0xffffffff );
void GenerateSphereCollisionMesh( CEtMeshStream &MeshStream, SCollisionSphere &Sphere, DWORD dwColor = 0xffffffff );
void GenerateTriangleListCollisionMesh( CEtMeshStream &MeshStream, SCollisionTriangleList &TriangleList, EtMatrix &WorldMat, DWORD dwColor = 0xffffffff );