DragonNest/GameCommon/DnTimeBoomBlow.cpp

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2024-12-19 09:48:26 +08:00
#include "StdAfx.h"
#include "DnTimeBoomBlow.h"
#include "DnSkill.h"
#ifdef _GAMESERVER
#include "DnHighlanderBlow.h"
#endif
#if !defined( USE_BOOST_MEMPOOL )
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
#endif // #if !defined( USE_BOOST_MEMPOOL )
CDnTimeBoomBlow::CDnTimeBoomBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_170;
SetValue( szValue );
std::string str = szValue;//"<22><><EFBFBD>߹<EFBFBD><DFB9><EFBFBD>;<3B><><EFBFBD>ߵ<EFBFBD><DFB5><EFBFBD><EFBFBD><EFBFBD>";
std::vector<std::string> tokens;
std::string delimiters = ";";
//1. <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF> <20>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
TokenizeA(str, tokens, delimiters);
if (2 == tokens.size())
{
m_fLimitRadius = (float)atof( tokens[0].c_str() );
m_nBoomDamage = atoi(tokens[1].c_str());
}
else
{
m_fLimitRadius = 0.0f;
m_nBoomDamage = 0;
OutputDebug("%s Invalid Value!!!!!!\n", __FUNCTION__);
}
// #ifndef _GAMESERVER
// UseTableDefinedGraphicEffect( false );
// #endif
}
CDnTimeBoomBlow::~CDnTimeBoomBlow(void)
{
}
void CDnTimeBoomBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnBegin(LocalTime, fDelta);
if( m_fLimitRadius == 0.0f || m_nBoomDamage == 0.0f)
{
SetState( STATE_BLOW::STATE_END );
OutputDebug( "CDnTimeBoomBlow::Damage or IntervalTime was wrong!!\n" );
}
}
void CDnTimeBoomBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
//OutputDebug( "CDnFireBurnBlow::Process, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
}
void CDnTimeBoomBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
__super::OnEnd(LocalTime, fDelta);
#if defined(_GAMESERVER)
if (m_hActor && !m_hActor->IsDie())
{
DNVector(DnActorHandle) hVecList;
//<2F><>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>͸<EFBFBD> Ȯ<><C8AE><EFBFBD>Ѵ<EFBFBD>.
DnActorHandle hSkillActor;
const CDnSkill::SkillInfo* pSkillInfo = GetParentSkillInfo();
if (pSkillInfo)
hSkillActor = pSkillInfo->hSkillUser;
//<2F><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>͸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
m_hActor->ScanActor( m_hActor->GetRoom(), *m_hActor->GetPosition(), m_fLimitRadius, hVecList );
for( DWORD i=0; i<hVecList.size(); i++ ) {
if( !hVecList[i]->IsHittable( m_hActor, LocalTime, NULL ) )
continue;
//<2F><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD> <20>ɸ<EFBFBD> <20><><EFBFBD>Ϳ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
if (!hSkillActor)
{
if (hVecList[i]->GetTeam() != m_hActor->GetTeam())
continue;
}
//<2F><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ϳ<EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD>
else
{
if (hVecList[i]->GetTeam() == hSkillActor->GetTeam())
continue;
}
#if defined(PRE_FIX_61382)
DnActorHandle hActor = CDnActor::GetOwnerActorHandle(hVecList[i]);
if (hActor &&
hActor->IsDie() == false)
{
hVecList[i]->RequestDamageFromStateBlow(GetMySmartPtr(), m_nBoomDamage);
if (hActor->IsDie())
hActor->Die(m_hActor);
}
#else
hVecList[i]->RequestDamageFromStateBlow(GetMySmartPtr(), m_nBoomDamage);
// <20>׾<EFBFBD><D7BE><EFBFBD> üũ
if( hVecList[i]->GetHP() <= 0.f )
hVecList[i]->Die( m_hActor );
#endif // PRE_FIX_61382
}
}
#endif // _GAMESERVER
OutputDebug( "CDnFreezingShieldBlow::OnEnd\n");
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnTimeBoomBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector<string> vlTokens[2];
string strArgument[2];
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fLimitRadius[2] = { 0.0f, };
int nBoomDamage[2] = { 0, };
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
fLimitRadius[0] = (float)atof( vlTokens[0][0].c_str() );
nBoomDamage[0] = atoi( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
fLimitRadius[1] = (float)atof( vlTokens[1][0].c_str() );
nBoomDamage[1] = atoi( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultLimitRadius = max(fLimitRadius[0], fLimitRadius[1]);
int nResultBoomDamage = nBoomDamage[0] + nBoomDamage[1];
sprintf_s(szBuff, "%f;%d", fResultLimitRadius, nResultBoomDamage);
szNewValue = szBuff;
}
void CDnTimeBoomBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//<2F>Ľ̿<C4BD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector<string> vlTokens[2];
string strArgument[2];
//<2F>ʿ<EFBFBD><CABF><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
float fLimitRadius[2] = { 0.0f, };
int nBoomDamage[2] = { 0, };
//////////////////////////////////////////////////////////////////////////
//ù<><C3B9>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
if( vlTokens[0].size() == 2 )
{
fLimitRadius[0] = (float)atof( vlTokens[0][0].c_str() );
nBoomDamage[0] = atoi( vlTokens[0][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//<2F>ι<EFBFBD>° <20><><EFBFBD>ڿ<EFBFBD> <20>Ľ<EFBFBD>
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
if( vlTokens[1].size() == 2 )
{
fLimitRadius[1] = (float)atof( vlTokens[1][0].c_str() );
nBoomDamage[1] = atoi( vlTokens[1][1].c_str() );
}
//////////////////////////////////////////////////////////////////////////
//<2F><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
float fResultLimitRadius = min(fLimitRadius[0], fLimitRadius[1]);
int nResultBoomDamage = nBoomDamage[0] - nBoomDamage[1];
sprintf_s(szBuff, "%f;%d", fResultLimitRadius, nResultBoomDamage);
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW