48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#include "StdAfx.h"
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#include "DnTransformBlow.h"
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#include "DnPlayerActor.h"
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CDnTransformBlow::CDnTransformBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
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{
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m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_232;
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SetValue( szValue );
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std::string str = szValue;
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std::vector<std::string> tokens;
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TokenizeA(str, tokens, ";");
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m_nTransformIndex = 0;
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m_bSkillDefendency = false;
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if( tokens.size() == 3 )
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{
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m_nTransformIndex = atoi(tokens[0].c_str());
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m_strEndActionName = tokens[1];
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m_bSkillDefendency = atoi(tokens[2].c_str()) == 1 ? true : false;
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}
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}
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CDnTransformBlow::~CDnTransformBlow(void)
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{
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}
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void CDnTransformBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
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{
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if(m_hActor && m_hActor->IsPlayerActor() )
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{
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CDnPlayerActor *pPlayer = static_cast<CDnPlayerActor*>(m_hActor.GetPointer());
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pPlayer->ToggleTransformMode( true, m_nTransformIndex , true ); // 이전에 변신중이라도 상관없이 변신 시킴.
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}
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}
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void CDnTransformBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
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{
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if(m_hActor && m_hActor->IsPlayerActor() )
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{
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CDnPlayerActor *pPlayer = static_cast<CDnPlayerActor*>(m_hActor.GetPointer());
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pPlayer->ToggleTransformMode( false, -1, false, m_strEndActionName.c_str() );
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}
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}
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