DragonNest/Client/ActorEternity/ActorEternity.rc
2024-12-19 09:48:26 +08:00

234 lines
6.9 KiB
Text

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Korean resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Korean resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_PANEL DIALOGEX 0, 0, 108, 143
STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
PUSHBUTTON "Save Mesh",IDC_SAVEMESH,15,32,81,14
CTEXT "Version 0.11 \n 2007 Eyedentity Games",IDC_STATIC,7,7,
96,19
PUSHBUTTON "Save Animation",IDC_SAVEANI,15,50,81,14
PUSHBUTTON "Save Navigation",IDC_SAVE_NAVIGATION,15,86,81,14
EDITTEXT IDC_EDIT_ANI_NAME,15,116,81,13,ES_AUTOHSCROLL |
ES_WANTRETURN | NOT WS_VISIBLE
LTEXT "Animation Name",IDC_STATIC,19,103,74,9
PUSHBUTTON "Save Camera",IDC_SAVECAMERA,15,68,81,14
END
IDD_OPTION DIALOGEX 0, 0, 108, 118
STYLE DS_SETFONT | WS_CHILD | WS_VISIBLE
FONT 8, "MS Sans Serif", 0, 0, 0x0
BEGIN
CONTROL "Export Selected",IDC_EXPORT_SELECTED,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,9,13,72,10
CONTROL "Use Strip",IDC_USE_STRIP,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,9,29,72,10
CONTROL "Generate LOD",IDC_GENERATE_LOD,"Button",BS_AUTOCHECKBOX |
WS_TABSTOP,9,45,72,10
CONTROL "Generate UV Animation",IDC_GENERATE_UV_ANI,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,9,61,92,10
CONTROL "Export VertexColor",IDC_EXPORT_VERTEXCOLOR,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,9,76,72,10
CONTROL "Export Target Camera",IDC_EXPORT_TARGET_CAMERA,"Button",
BS_AUTOCHECKBOX | WS_TABSTOP,9,93,72,10
END
IDD_ABOUTBOX DIALOGEX 0, 0, 186, 121
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "About ActorEt"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,59,87,59,12
CTEXT "Eternity Engine Actor Exporter\n\n Version: 0.11 \n\n Eyedentity Games.\n\n All Rights Reserved.",
IDC_STATIC,26,15,126,61
END
IDD_SCENE_INFO DIALOGEX 0, 0, 243, 244
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
WS_SYSMENU
CAPTION "Scene Info"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,171,214,59,12
LTEXT "Number of physique meshes:",IDC_STATIC,31,26,107,8
LTEXT "Total geometric objects:",IDC_STATIC,50,36,89,8
LTEXT "Bones in main skeleton:",IDC_STATIC,50,47,89,8
GROUPBOX "Stats",IDC_STATIC,17,15,211,47
GROUPBOX "Skin",IDC_STATIC,17,63,211,59
GROUPBOX "Skeleton",IDC_STATIC,17,127,211,38
GROUPBOX "Animation",IDC_STATIC,17,167,211,44
LTEXT "000",IDC_PHYMESHES,141,26,35,8
LTEXT "000",IDC_MESHES,141,36,35,8
LTEXT "000",IDC_BONESCURRENT,141,47,35,8
LTEXT "Total elements",IDC_STATIC,29,140,55,8
LTEXT "000",IDC_TOTALBONES,87,140,20,8
LTEXT "Geom/Biped bones",IDC_BIPEDBONES,113,140,73,8
LTEXT "000",IDC_BIPBONES,196,140,26,8
LTEXT "Dummies",IDC_STATIC,113,151,35,8
LTEXT "000",IDC_DUMMIES,196,151,26,8
LTEXT "MAX bones",IDC_TRIANGLES3,29,151,45,8
LTEXT "000",IDC_MAXBONES,87,151,21,8
LTEXT "Faces",IDC_STATIC,41,74,23,8
LTEXT "000",IDC_FACES,97,74,47,8
LTEXT "Vertices",IDC_TRIANGLES4,40,83,31,8
LTEXT "000",IDC_VERTS,97,83,47,8
LTEXT "Frames (+0th)",IDC_STATIC,71,178,51,8
LTEXT "Ticks per frame",IDC_STATIC,64,188,59,8
LTEXT "Total time",IDC_STATIC,85,198,37,8
LTEXT "000",IDC_FRAMES,137,178,64,8
LTEXT "000",IDC_TICKSFRAME,137,188,64,8
LTEXT "000",IDC_TOTALTIME,137,198,64,8
LTEXT "Skeletal elements linked to skin:",IDC_STATIC,29,95,120,
8
LTEXT "Total # of links to skin:",IDC_STATIC,62,108,87,8
LTEXT "000",IDC_LINKEDBONES,160,95,41,8
LTEXT "000",IDC_TOTALLINKS,160,108,41,8
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_PANEL, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 101
TOPMARGIN, 7
BOTTOMMARGIN, 136
END
IDD_OPTION, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 101
TOPMARGIN, 7
BOTTOMMARGIN, 111
END
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 114
END
IDD_SCENE_INFO, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 236
TOPMARGIN, 7
BOTTOMMARGIN, 237
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_LIBDESCRIPTION "ActorEt Exporter"
IDS_CATEGORY "Eyedentity"
IDS_CLASS_NAME "ActorEt"
IDS_PARAMS "Parameters"
IDS_SPIN "Spin"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED