51 lines
No EOL
1.3 KiB
C++
51 lines
No EOL
1.3 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
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#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// TODO: reference additional headers your program requires here
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#include <windows.h>
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#include <stdio.h>
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#include <string.h>
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#include <vector>
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#include <deque>
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#include <list>
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#include <set>
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#include <map>
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#include <hash_map>
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#include <algorithm>
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#include <string>
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using namespace std;
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#if defined(_DEBUG) || defined(_RDEBUG)
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#ifndef D3D_DEBUG_INFO
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#define D3D_DEBUG_INFO
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#endif
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#endif
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#include <d3d9.h>
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#include <d3dx9.h>
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#include "../DNDefine.h"
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//#define USE_FMOD_DLL // 프로젝트 속성에다 디파인 걸어두었으니 소스에서 따로 할필요 없습니다. 우선 안정화되기 전까지 릴리즈에선 ReleaseUseDLL 빌드설정을 사용하셔요.
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#if defined(USE_FMOD_DLL)
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#include "fmod.hpp"
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#include "fmod_errors.h"
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#pragma comment(lib,"fmodex_vc.lib")
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#else // #if defined(USE_FMOD_DLL)
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#pragma comment(lib, "msacm32")
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#endif // #if defined(USE_FMOD_DLL)
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#include "EternityEngine.h"
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#include "EtResourceMng.h" |