DragonNest/Common/QuestTool/Backup/DNQuest/Executions/Exe_Recompense_View.Designer.cs
2024-12-19 09:48:26 +08:00

236 lines
10 KiB
C#

namespace DNQuest.Executions
{
partial class Exe_Recompense_View
{
/// <summary>
/// 필수 디자이너 변수입니다.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 사용 중인 모든 리소스를 정리합니다.
/// </summary>
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region
/// <summary>
/// 디자이너 지원에 필요한 메서드입니다.
/// 이 메서드의 내용을 코드 편집기로 수정하지 마십시오.
/// </summary>
private void InitializeComponent()
{
this.label_No = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.textBox_Index = new System.Windows.Forms.TextBox();
this.txtRewardSorcerer = new System.Windows.Forms.TextBox();
this.txtRewardCleric = new System.Windows.Forms.TextBox();
this.txtRewardArcher = new System.Windows.Forms.TextBox();
this.txtRewardWarrior = new System.Windows.Forms.TextBox();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.txtRewardArcademic = new System.Windows.Forms.TextBox();
this.label6 = new System.Windows.Forms.Label();
this.txtRewardKally = new System.Windows.Forms.TextBox();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.txtRewardAssassin = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// label_No
//
this.label_No.AutoSize = true;
this.label_No.Location = new System.Drawing.Point(3, 10);
this.label_No.Name = "label_No";
this.label_No.Size = new System.Drawing.Size(11, 12);
this.label_No.TabIndex = 25;
this.label_No.Text = "0";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(19, 10);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(217, 12);
this.label1.TabIndex = 26;
this.label1.Text = "(보여주기용)보상창 출력 - 보상 인덱스";
//
// textBox_Index
//
this.textBox_Index.Location = new System.Drawing.Point(233, 5);
this.textBox_Index.Name = "textBox_Index";
this.textBox_Index.Size = new System.Drawing.Size(70, 21);
this.textBox_Index.TabIndex = 27;
//
// txtRewardSorcerer
//
this.txtRewardSorcerer.Location = new System.Drawing.Point(626, 5);
this.txtRewardSorcerer.Name = "txtRewardSorcerer";
this.txtRewardSorcerer.Size = new System.Drawing.Size(56, 21);
this.txtRewardSorcerer.TabIndex = 46;
//
// txtRewardCleric
//
this.txtRewardCleric.Location = new System.Drawing.Point(535, 5);
this.txtRewardCleric.Name = "txtRewardCleric";
this.txtRewardCleric.Size = new System.Drawing.Size(56, 21);
this.txtRewardCleric.TabIndex = 45;
//
// txtRewardArcher
//
this.txtRewardArcher.Location = new System.Drawing.Point(431, 5);
this.txtRewardArcher.Name = "txtRewardArcher";
this.txtRewardArcher.Size = new System.Drawing.Size(56, 21);
this.txtRewardArcher.TabIndex = 44;
//
// txtRewardWarrior
//
this.txtRewardWarrior.Location = new System.Drawing.Point(352, 5);
this.txtRewardWarrior.Name = "txtRewardWarrior";
this.txtRewardWarrior.Size = new System.Drawing.Size(56, 21);
this.txtRewardWarrior.TabIndex = 43;
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(485, 10);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(53, 12);
this.label5.TabIndex = 42;
this.label5.Text = "소서리스";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(589, 10);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(41, 12);
this.label4.TabIndex = 41;
this.label4.Text = "클레릭";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(406, 10);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(29, 12);
this.label3.TabIndex = 40;
this.label3.Text = "아처";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(304, 10);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(51, 12);
this.label2.TabIndex = 39;
this.label2.Text = "| 워리어";
//
// txtRewardArcademic
//
this.txtRewardArcademic.Location = new System.Drawing.Point(730, 5);
this.txtRewardArcademic.Name = "txtRewardArcademic";
this.txtRewardArcademic.Size = new System.Drawing.Size(56, 21);
this.txtRewardArcademic.TabIndex = 48;
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(681, 10);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(53, 12);
this.label6.TabIndex = 47;
this.label6.Text = "아카데믹";
//
// txtRewardKally
//
this.txtRewardKally.Location = new System.Drawing.Point(812, 5);
this.txtRewardKally.Name = "txtRewardKally";
this.txtRewardKally.Size = new System.Drawing.Size(56, 21);
this.txtRewardKally.TabIndex = 54;
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(785, 10);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(29, 12);
this.label7.TabIndex = 53;
this.label7.Text = "칼리";
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(868, 10);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(41, 12);
this.label8.TabIndex = 55;
this.label8.Text = "어쌔신";
//
// txtRewardAssassin
//
this.txtRewardAssassin.Location = new System.Drawing.Point(909, 5);
this.txtRewardAssassin.Name = "txtRewardAssassin";
this.txtRewardAssassin.Size = new System.Drawing.Size(56, 21);
this.txtRewardAssassin.TabIndex = 56;
//
// Exe_Recompense_View
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.txtRewardAssassin);
this.Controls.Add(this.label8);
this.Controls.Add(this.txtRewardKally);
this.Controls.Add(this.label7);
this.Controls.Add(this.txtRewardArcademic);
this.Controls.Add(this.label6);
this.Controls.Add(this.txtRewardSorcerer);
this.Controls.Add(this.txtRewardCleric);
this.Controls.Add(this.txtRewardArcher);
this.Controls.Add(this.txtRewardWarrior);
this.Controls.Add(this.label5);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.textBox_Index);
this.Controls.Add(this.label1);
this.Controls.Add(this.label_No);
this.Name = "Exe_Recompense_View";
this.Size = new System.Drawing.Size(970, 31);
this.Leave += new System.EventHandler(this.Exe_Recompense_View_Leave);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
public System.Windows.Forms.Label label_No;
private System.Windows.Forms.Label label1;
public System.Windows.Forms.TextBox textBox_Index;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
public System.Windows.Forms.TextBox txtRewardSorcerer;
public System.Windows.Forms.TextBox txtRewardCleric;
public System.Windows.Forms.TextBox txtRewardArcher;
public System.Windows.Forms.TextBox txtRewardWarrior;
public System.Windows.Forms.TextBox txtRewardArcademic;
private System.Windows.Forms.Label label6;
public System.Windows.Forms.TextBox txtRewardKally;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label8;
public System.Windows.Forms.TextBox txtRewardAssassin;
}
}