25 lines
596 B
C++
25 lines
596 B
C++
#include "NMManager.h"
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#include "NMPlayFeedManager.h"
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BOOL NMPlayFeedManager::WritePlayLog(
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IN UINT32 uFeedCategory,
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IN UINT32 uFeedTypeNo,
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IN LPCTSTR szPlayLog
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)
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{
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CNMPlayFeedWritePlayLogFunc func( uFeedCategory, uFeedTypeNo, szPlayLog );
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return CNMManager::GetInstance().CallNMFunc( &func );
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}
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BOOL NMPlayFeedManager::PublishPlayFeed
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(
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IN UINT32 uLogType,
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IN UINT32 uFeedCategory,
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IN UINT32 uFeedTypeNo,
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IN LPCTSTR szPlayLog
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)
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{
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CNMPlayFeedPublishPlayFeedFunc func( uLogType, uFeedCategory, uFeedTypeNo, szPlayLog );
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return CNMManager::GetInstance().CallNMFunc( &func );
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}
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