DragonNest/GameCommon/DnRtContinueHPIncBlow.cpp
2024-12-19 09:48:26 +08:00

245 lines
No EOL
5.9 KiB
C++

#include "StdAfx.h"
#include "DnRtContinueHPIncBlow.h"
#ifdef _DEBUG
#define new new(_NORMAL_BLOCK,__FILE__,__LINE__)
#endif
const LOCAL_TIME RT_HP_INC_INTERVAL = 2000;
CDnRtContinueHPIncBlow::CDnRtContinueHPIncBlow( DnActorHandle hActor, const char* szValue ) : CDnBlow( hActor )
#ifdef _GAMESERVER
, m_IntervalChecker( hActor, GetMySmartPtr() )
#endif
{
m_StateBlow.emBlowIndex = STATE_BLOW::BLOW_012;
SetValue( szValue );
std::vector<string> vlTokens;
string strArgument( szValue );
TokenizeA( strArgument, vlTokens, ";" );
m_bShowValue = true;
if( vlTokens.size() > 1 ) {
m_fValue = (float)atof( vlTokens[0].c_str() );
m_bShowValue = ( strstr( vlTokens[1].c_str(), "true" ) || strstr( vlTokens[1].c_str(), "1" ) ) ? true : false;
}
else
{
m_fValue = (float)atof( szValue );
}
}
CDnRtContinueHPIncBlow::~CDnRtContinueHPIncBlow(void)
{
}
void CDnRtContinueHPIncBlow::OnSetParentSkillInfo()
{
#if defined( _GAMESERVER )
CalcHealValueLimit( m_StateBlow.emBlowIndex, m_fValue );
#endif
}
void CDnRtContinueHPIncBlow::OnBegin( LOCAL_TIME LocalTime, float fDelta )
{
#ifdef _GAMESERVER
m_IntervalChecker.OnBegin( LocalTime, RT_HP_INC_INTERVAL );
#endif
OutputDebug( "CDnRtContinueHPIncBlow::OnBegin, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
}
#ifdef _GAMESERVER
bool CDnRtContinueHPIncBlow::OnCustomIntervalProcess( void )
{
// HP 회복 패킷 보냄. (음수일수도 있음)
INT64 iMaxHP = m_hActor->GetMaxHP();
INT64 iNowHP = m_hActor->GetHP();
INT64 iDelta = INT64((float)iMaxHP*m_fValue);
INT64 iResultHP = iNowHP+iDelta;
if( iResultHP > iMaxHP )
{
iDelta = iMaxHP - iNowHP;
iResultHP = iMaxHP;
}
else
if( iResultHP < 0 )
{
iDelta = iDelta - iResultHP;
iResultHP = 0;
}
if( 0 != iDelta )
{
m_hActor->SetHP( iResultHP );
m_hActor->RequestHPMPDelta( CDnState::ElementEnum_Amount, iDelta, m_hActor->GetUniqueID(), false, m_bShowValue );
if (m_hActor->IsDie())
m_hActor->Die(m_ParentSkillInfo.hSkillUser);
}
return true;
}
#endif
void CDnRtContinueHPIncBlow::Process( LOCAL_TIME LocalTime, float fDelta )
{
CDnBlow::Process( LocalTime, fDelta );
#ifdef _GAMESERVER
m_IntervalChecker.Process( LocalTime, fDelta );
#endif
}
void CDnRtContinueHPIncBlow::OnEnd( LOCAL_TIME LocalTime, float fDelta )
{
#ifdef _GAMESERVER
m_IntervalChecker.OnEnd( LocalTime, fDelta );
#endif
OutputDebug( "CDnRtContinueHPIncBlow::OnEnd, Value:%2.2f (HP : %d ) \n", m_fValue, m_hActor->GetHP());
}
#if defined(PRE_ADD_PREFIX_SYSTE_RENEW)
void CDnRtContinueHPIncBlow::AddStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
int nValueCount = 0;
//필요한 값 변수
float fValue[2];
bool bShowValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
bShowValue[0] = true;
if( vlTokens[0].size() > 1 ) {
fValue[0] = (float)atof( vlTokens[0][0].c_str() );
bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false;
nValueCount = 2;
}
else
{
fValue[0] = (float)atof( szOrigValue );
nValueCount = 1;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
bShowValue[1] = true;
if( vlTokens[1].size() > 1 ) {
fValue[1] = (float)atof( vlTokens[1][0].c_str() );
bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false;
}
else
{
fValue[1] = (float)atof( szOrigValue );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 더한다.
float fResultValue = fValue[0] + fValue[1];
bool fResultShow = (bShowValue[0] || bShowValue[1]);
if (nValueCount == 2)
{
sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false");
}
else
{
sprintf_s(szBuff, "%f", fResultValue);
}
szNewValue = szBuff;
}
void CDnRtContinueHPIncBlow::RemoveStateEffectValue(const char* szOrigValue, const char* szAddValue, std::string& szNewValue)
{
char szBuff[128] = {0, };
//파싱에 필요한 변수 선언
std::vector<string> vlTokens[2];
string strArgument[2];
int nValueCount = 0;
//필요한 값 변수
float fValue[2];
bool bShowValue[2];
//////////////////////////////////////////////////////////////////////////
//첫번째 문자열 파싱.
strArgument[0] = szOrigValue;
TokenizeA( strArgument[0], vlTokens[0], ";" );
bShowValue[0] = true;
if( vlTokens[0].size() > 1 ) {
fValue[0] = (float)atof( vlTokens[0][0].c_str() );
bShowValue[0] = ( strstr( vlTokens[0][1].c_str(), "true" ) || strstr( vlTokens[0][1].c_str(), "1" ) ) ? true : false;
nValueCount = 2;
}
else
{
fValue[0] = (float)atof( szOrigValue );
nValueCount = 1;
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//두번째 문자열 파싱
strArgument[1] = szAddValue;
TokenizeA( strArgument[1], vlTokens[1], ";" );
bShowValue[1] = true;
if( vlTokens[1].size() > 1 ) {
fValue[1] = (float)atof( vlTokens[1][0].c_str() );
bShowValue[1] = ( strstr( vlTokens[1][1].c_str(), "true" ) || strstr( vlTokens[1][1].c_str(), "1" ) ) ? true : false;
}
else
{
fValue[1] = (float)atof( szOrigValue );
}
//////////////////////////////////////////////////////////////////////////
//두 값을 계산.
float fResultValue = fValue[0] - fValue[1];
bool fResultShow = (bShowValue[0] || bShowValue[1]);
if (nValueCount == 2)
{
sprintf_s(szBuff, "%f;%s", fResultValue, fResultShow ? "true" : "false");
}
else
{
sprintf_s(szBuff, "%f", fResultValue);
}
szNewValue = szBuff;
}
#endif // PRE_ADD_PREFIX_SYSTE_RENEW