DragonNest/Third/XTToolkitPro/Samples/SkinFramework/SkinMDISample/SkinPropertySheet.cpp
2024-12-19 09:48:26 +08:00

57 lines
1.4 KiB
C++

// SkinPropertySheet.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "SkinPropertySheet.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSkinPropertySheet
IMPLEMENT_DYNAMIC(CSkinPropertySheet, CPropertySheet)
CSkinPropertySheet::CSkinPropertySheet(CWnd* pWndParent)
: CPropertySheet(IDS_PROPSHT_CAPTION, pWndParent)
{
// Add all of the property pages here. Note that
// the order that they appear in here will be
// the order they appear in on screen. By default,
// the first page of the set is the active one.
// One way to make a different property page the
// active one is to call SetActivePage().
AddPage(&m_Page1);
AddPage(&m_Page2);
}
CSkinPropertySheet::~CSkinPropertySheet()
{
}
BEGIN_MESSAGE_MAP(CSkinPropertySheet, CPropertySheet)
//{{AFX_MSG_MAP(CSkinPropertySheet)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSkinPropertySheet message handlers
BOOL CSkinPropertySheet::OnInitDialog()
{
CPropertySheet::OnInitDialog();
ModifyStyleEx(0, WS_EX_TOOLWINDOW);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}