57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
// SkinPropertySheet.cpp : implementation file
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//
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#include "stdafx.h"
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#include "resource.h"
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#include "SkinPropertySheet.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSkinPropertySheet
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IMPLEMENT_DYNAMIC(CSkinPropertySheet, CPropertySheet)
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CSkinPropertySheet::CSkinPropertySheet(CWnd* pWndParent)
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: CPropertySheet(IDS_PROPSHT_CAPTION, pWndParent)
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{
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// Add all of the property pages here. Note that
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// the order that they appear in here will be
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// the order they appear in on screen. By default,
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// the first page of the set is the active one.
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// One way to make a different property page the
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// active one is to call SetActivePage().
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AddPage(&m_Page1);
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AddPage(&m_Page2);
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}
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CSkinPropertySheet::~CSkinPropertySheet()
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{
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}
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BEGIN_MESSAGE_MAP(CSkinPropertySheet, CPropertySheet)
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//{{AFX_MSG_MAP(CSkinPropertySheet)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSkinPropertySheet message handlers
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BOOL CSkinPropertySheet::OnInitDialog()
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{
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CPropertySheet::OnInitDialog();
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ModifyStyleEx(0, WS_EX_TOOLWINDOW);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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