DragonNest/Third/XTToolkitPro/Source/CommandBars/XTPSoundManager.cpp
2024-12-19 09:48:26 +08:00

142 lines
3 KiB
C++

// XTPSoundManager.cpp : implementation of the CXTPSoundManager class.
//
// This file is a part of the XTREME COMMANDBARS MFC class library.
// (c)1998-2008 Codejock Software, All Rights Reserved.
//
// THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE
// RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN
// CONSENT OF CODEJOCK SOFTWARE.
//
// THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED
// IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO
// YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A
// SINGLE COMPUTER.
//
// CONTACT INFORMATION:
// support@codejock.com
// http://www.codejock.com
//
/////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "XTPSoundManager.h"
#pragma warning (disable : 4201)
#include <mmsystem.h>
#pragma warning (default : 4201)
#pragma message(" Automatically linking with WinMM library")
#pragma message(" (Windows Multimedia System)")
#pragma comment(lib, "winmm.lib")
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CXTPSoundManager::CXTPSoundManager()
{
m_hThread = 0;
m_bSystemSounds = TRUE;
m_bTerminate = FALSE;
m_soundState = xtpSoundNone;
}
CXTPSoundManager* AFX_CDECL XTPSoundManager()
{
static CXTPSoundManager s_managerInstance;
return &s_managerInstance;
}
CXTPSoundManager::~CXTPSoundManager()
{
StopThread();
}
DWORD WINAPI CXTPSoundManager::SoundThreadProc(LPVOID)
{
XTPSoundManagerState& soundState = XTPSoundManager()->m_soundState;
while (!XTPSoundManager()->m_bTerminate)
{
switch (soundState)
{
case xtpSoundMenuCommand:
::PlaySound (_T("MenuCommand"), NULL, (SND_SYNC | SND_NODEFAULT | SND_ALIAS | SND_NOWAIT));
soundState = xtpSoundNone;
break;
case xtpSoundMenuPopup:
::PlaySound (_T("MenuPopup"), NULL, (SND_SYNC | SND_NODEFAULT | SND_ALIAS | SND_NOWAIT));
soundState = xtpSoundNone;
break;
}
::Sleep (5);
}
::PlaySound(NULL, NULL, SND_PURGE);
return 0;
}
void CXTPSoundManager::StartThread()
{
ASSERT (m_hThread == NULL);
m_soundState = xtpSoundNone;
m_bTerminate = FALSE;
DWORD dwThreadID;
m_hThread = ::CreateThread(NULL, 0, SoundThreadProc, NULL, CREATE_SUSPENDED, &dwThreadID);
if (m_hThread != NULL)
{
::SetThreadPriority(m_hThread, THREAD_PRIORITY_BELOW_NORMAL);
::ResumeThread(m_hThread);
}
}
void CXTPSoundManager::StopThread()
{
if (m_hThread)
{
m_bTerminate = TRUE;
DWORD dwCount = 0, dwExitCode = 0;
while (GetExitCodeThread(m_hThread, &dwExitCode) && dwExitCode == STILL_ACTIVE)
{
dwCount++;
if (dwCount > 10)
{
TerminateThread(m_hThread, 0);
break;
}
::WaitForSingleObject(m_hThread, 100);
}
::CloseHandle(m_hThread);
m_hThread = 0;
}
}
void CXTPSoundManager::PlaySystemSound(XTPSoundManagerState state)
{
if (m_bSystemSounds)
{
if (m_hThread == 0)
StartThread();
m_soundState = state;
}
}
void CXTPSoundManager::EnableSystemSounds(BOOL bEnable)
{
m_bSystemSounds = bEnable;
}