Kelsidavis-WoWee/assets/shaders/character_shadow.frag.glsl

20 lines
463 B
Text
Raw Permalink Normal View History

#version 450
layout(set = 1, binding = 0) uniform sampler2D uTexture;
layout(set = 1, binding = 1) uniform ShadowParams {
int alphaTest;
int colorKeyBlack;
};
layout(location = 0) in vec2 TexCoord;
void main() {
vec4 texColor = texture(uTexture, TexCoord);
if (alphaTest != 0 && texColor.a < 0.5) discard;
if (colorKeyBlack != 0) {
float lum = dot(texColor.rgb, vec3(0.299, 0.587, 0.114));
if (lum < 0.12) discard;
}
}