..
basic.frag
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
basic.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
basic.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
basic.vert
Performance optimizations and collision improvements
2026-02-02 23:03:45 -08:00
basic.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
basic.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
celestial.frag.glsl
Fix sun quad square artifact with hard radial discard cutoff
2026-02-23 08:43:50 -08:00
celestial.frag.spv
Fix sun quad square artifact with hard radial discard cutoff
2026-02-23 08:43:50 -08:00
celestial.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
celestial.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
character.frag.glsl
Add 9-tap PCF soft shadows and normal-offset bias to all fragment shaders
2026-02-23 04:14:27 -08:00
character.frag.spv
Add normal mapping and parallax occlusion mapping for character models
2026-02-23 01:40:23 -08:00
character.vert.glsl
Add normal mapping and parallax occlusion mapping for character models
2026-02-23 01:40:23 -08:00
character.vert.spv
Add normal mapping and parallax occlusion mapping for character models
2026-02-23 01:40:23 -08:00
character_shadow.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
character_shadow.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
character_shadow.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
character_shadow.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_dust.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_dust.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_dust.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_dust.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_ribbon.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_ribbon.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_ribbon.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
charge_ribbon.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
clouds.frag.glsl
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
clouds.frag.spv
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
clouds.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
clouds.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
fsr2_accumulate.comp.glsl
Stabilize FSR2 path and refine temporal pipeline groundwork
2026-03-08 18:52:04 -07:00
fsr2_accumulate.comp.spv
Stabilize FSR2 path and refine temporal pipeline groundwork
2026-03-08 18:52:04 -07:00
fsr2_motion.comp.glsl
Stabilize FSR2 path and refine temporal pipeline groundwork
2026-03-08 18:52:04 -07:00
fsr2_motion.comp.spv
FSR2: selective clamp, tonemapped accumulation, terrain load radius 3
2026-03-08 15:15:44 -07:00
fsr2_sharpen.frag.glsl
fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
2026-03-12 21:59:41 -07:00
fsr2_sharpen.frag.spv
fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
2026-03-12 21:59:41 -07:00
fsr_easu.frag.glsl
fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
2026-03-12 21:59:41 -07:00
fsr_easu.frag.spv
fix: remove Y-flip counter-hacks in FSR shaders; invert mouse by default; FSR1 disables MSAA
2026-03-12 21:59:41 -07:00
fsr_rcas.frag.glsl
Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
2026-03-07 22:03:28 -08:00
fsr_rcas.frag.spv
Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance
2026-03-07 22:03:28 -08:00
fxaa.frag.glsl
feat: add ghost mode grayscale screen effect
2026-03-13 00:59:36 -07:00
fxaa.frag.spv
feat: add ghost mode grayscale screen effect
2026-03-13 00:59:36 -07:00
lens_flare.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lens_flare.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lens_flare.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lens_flare.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_bolt.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_bolt.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_bolt.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_bolt.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_flash.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_flash.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_flash.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
lightning_flash.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2.frag.glsl
Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones
2026-03-04 08:17:32 -08:00
m2.frag.spv
Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones
2026-03-04 08:17:32 -08:00
m2.vert.glsl
Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones
2026-03-04 08:17:32 -08:00
m2.vert.spv
Fix glow sprite flashing, move fadeAlpha to push constants, throttle character bones
2026-03-04 08:17:32 -08:00
m2_particle.frag.glsl
fix(render): premultiply glow sprite color by alpha
2026-03-14 06:10:20 -07:00
m2_particle.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_particle.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_particle.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_ribbon.frag.glsl
feat: implement M2 ribbon emitter rendering for spell trail effects
2026-03-13 01:17:30 -07:00
m2_ribbon.frag.spv
feat: implement M2 ribbon emitter rendering for spell trail effects
2026-03-13 01:17:30 -07:00
m2_ribbon.vert.glsl
feat: implement M2 ribbon emitter rendering for spell trail effects
2026-03-13 01:17:30 -07:00
m2_ribbon.vert.spv
feat: implement M2 ribbon emitter rendering for spell trail effects
2026-03-13 01:17:30 -07:00
m2_smoke.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_smoke.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_smoke.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
m2_smoke.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_display.frag.glsl
fix: correct minimap orientation and arrow direction, compact key ring UI
2026-03-17 08:18:46 -07:00
minimap_display.frag.spv
fix: correct minimap orientation and arrow direction, compact key ring UI
2026-03-17 08:18:46 -07:00
minimap_display.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_display.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_tile.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_tile.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_tile.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
minimap_tile.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
mount_dust.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
mount_dust.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
mount_dust.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
mount_dust.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
overlay.frag.glsl
Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
2026-02-21 22:04:17 -08:00
overlay.frag.spv
Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
2026-02-21 22:04:17 -08:00
postprocess.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
postprocess.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
postprocess.vert.glsl
fix: remove incorrect Y-flip in postprocess vertex shader
2026-03-12 21:52:00 -07:00
postprocess.vert.spv
fix: remove incorrect Y-flip in postprocess vertex shader
2026-03-12 21:52:00 -07:00
quest_marker.frag.glsl
feat: desaturate quest markers for trivial (gray) quests
2026-03-10 22:26:56 -07:00
quest_marker.frag.spv
feat: desaturate quest markers for trivial (gray) quests
2026-03-10 22:26:56 -07:00
quest_marker.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
quest_marker.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
selection_circle.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
selection_circle.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
selection_circle.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
selection_circle.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
shadow.frag.glsl
Add shader-driven tree beautification: wind sway, SSS, color variation, AO
2026-02-23 03:53:50 -08:00
shadow.frag.spv
Add shader-driven tree beautification: wind sway, SSS, color variation, AO
2026-02-23 03:53:50 -08:00
shadow.vert.glsl
Add shader-driven tree beautification: wind sway, SSS, color variation, AO
2026-02-23 03:53:50 -08:00
shadow.vert.spv
Add shader-driven tree beautification: wind sway, SSS, color variation, AO
2026-02-23 03:53:50 -08:00
skybox.frag.glsl
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
skybox.frag.spv
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
skybox.vert.glsl
Fix sky and clouds orientation for Z-up world coordinates
2026-02-21 22:04:17 -08:00
skybox.vert.spv
Fix sky and clouds orientation for Z-up world coordinates
2026-02-21 22:04:17 -08:00
starfield.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
starfield.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
starfield.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
starfield.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_bubble.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_bubble.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_bubble.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_bubble.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_insect.frag.glsl
Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
2026-02-23 07:18:44 -08:00
swim_insect.frag.spv
Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam
2026-02-23 07:18:44 -08:00
swim_ripple.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_ripple.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_ripple.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
swim_ripple.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
terrain.frag
Improve player and foliage shadow quality and stability
2026-02-21 02:28:47 -08:00
terrain.frag.glsl
Distance-cull terrain derivative normal mapping
2026-02-23 10:54:56 -08:00
terrain.frag.spv
Distance-cull terrain derivative normal mapping
2026-02-23 10:54:56 -08:00
terrain.vert
Performance optimizations and collision improvements
2026-02-02 23:03:45 -08:00
terrain.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
terrain.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
water.frag.glsl
Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects
2026-03-07 00:48:04 -08:00
water.frag.spv
Ironforge Great Forge lava, magma water rendering, LavaSteam particle effects
2026-03-07 00:48:04 -08:00
water.vert.glsl
Add player water ripples and separate 1x water pass for MSAA compatibility
2026-02-22 22:34:48 -08:00
water.vert.spv
Add player water ripples and separate 1x water pass for MSAA compatibility
2026-02-22 22:34:48 -08:00
weather.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
weather.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
weather.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
weather.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
wmo.frag.glsl
wmo: apply MOHD ambient color to interior group lighting
2026-03-09 21:27:01 -07:00
wmo.frag.spv
wmo: apply MOHD ambient color to interior group lighting
2026-03-09 21:27:01 -07:00
wmo.vert.glsl
Add normal mapping and parallax occlusion mapping for WMO surfaces
2026-02-23 01:10:58 -08:00
wmo.vert.spv
Add normal mapping and parallax occlusion mapping for WMO surfaces
2026-02-23 01:10:58 -08:00
wmo_occlusion.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
wmo_occlusion.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
wmo_occlusion.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
world_map.frag.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
world_map.frag.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
world_map.vert.glsl
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
world_map.vert.spv
Vulcan Nightmare
2026-02-21 22:04:17 -08:00