Kelsidavis-WoWee/assets/shaders/charge_ribbon.vert.glsl

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#version 450
layout(set = 0, binding = 0) uniform PerFrame {
mat4 view;
mat4 projection;
mat4 lightSpaceMatrix;
vec4 lightDir;
vec4 lightColor;
vec4 ambientColor;
vec4 viewPos;
vec4 fogColor;
vec4 fogParams;
vec4 shadowParams;
};
layout(location = 0) in vec3 aPos;
layout(location = 1) in float aAlpha;
layout(location = 2) in float aHeat;
layout(location = 3) in float aHeight;
layout(location = 0) out float vAlpha;
layout(location = 1) out float vHeat;
layout(location = 2) out float vHeight;
void main() {
vAlpha = aAlpha;
vHeat = aHeat;
vHeight = aHeight;
gl_Position = projection * view * vec4(aPos, 1.0);
}