Kelsidavis-WoWee/assets/shaders/lightning_flash.frag.glsl

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#version 450
layout(push_constant) uniform Push {
float intensity;
} push;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1.0, 1.0, 1.0, push.intensity * 0.6);
}