Kelsidavis-WoWee/include/network/world_socket.hpp

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#pragma once
#include "network/socket.hpp"
#include "network/packet.hpp"
#include "network/net_platform.hpp"
#include "auth/rc4.hpp"
#include "auth/vanilla_crypt.hpp"
#include <functional>
#include <vector>
#include <deque>
#include <cstdint>
#include <chrono>
#include <thread>
#include <mutex>
#include <atomic>
#include <string>
#include <array>
namespace wowee {
namespace network {
/**
* World Server Socket
*
* Handles WoW world server protocol with header encryption.
* Supports both vanilla/TBC (XOR+addition cipher) and WotLK (RC4).
*
* Key Differences from Auth Server:
* - Outgoing: 6-byte header (2 bytes size + 4 bytes opcode, big-endian)
* - Incoming: 4-byte header (2 bytes size + 2 bytes opcode)
* - Headers are encrypted after CMSG_AUTH_SESSION
* - Packet bodies remain unencrypted
* - Size field includes opcode bytes (payloadLen = size - 2)
*/
class WorldSocket : public Socket {
public:
WorldSocket();
~WorldSocket() override;
bool connect(const std::string& host, uint16_t port) override;
void disconnect() override;
bool isConnected() const override;
/**
* Send a world packet
* Automatically encrypts 6-byte header if encryption is enabled
*
* @param packet Packet to send
*/
void send(const Packet& packet) override;
/**
* Update socket - receive data and parse packets
* Should be called regularly (e.g., each frame)
*/
void update();
/**
* Set callback for complete packets
*
* @param callback Function to call when packet is received
*/
void setPacketCallback(std::function<void(const Packet&)> callback) {
packetCallback = callback;
}
/**
* Initialize header encryption for packet headers
* Must be called after CMSG_AUTH_SESSION before further communication
*
* @param sessionKey 40-byte session key from auth server
* @param build Client build number (determines cipher: <= 8606 = XOR, > 8606 = RC4)
*/
void initEncryption(const std::vector<uint8_t>& sessionKey, uint32_t build = 12340);
void tracePacketsFor(std::chrono::milliseconds duration, const std::string& reason);
/**
* Check if header encryption is enabled
*/
bool isEncryptionEnabled() const { return encryptionEnabled; }
private:
/**
* Try to parse complete packets from receive buffer
*/
void tryParsePackets();
void pumpNetworkIO();
void dispatchQueuedPackets();
void asyncPumpLoop();
void startAsyncPump();
void stopAsyncPump();
void closeSocketNoJoin();
void recordRecentPacket(bool outbound, uint16_t opcode, uint16_t payloadLen);
void dumpRecentPacketHistoryLocked(const char* reason, size_t bufferedBytes);
socket_t sockfd = INVALID_SOCK;
bool connected = false;
bool encryptionEnabled = false;
bool useVanillaCrypt = false; // true = XOR cipher, false = RC4
bool useAsyncPump_ = true;
std::thread asyncPumpThread_;
std::atomic<bool> asyncPumpStop_{false};
std::atomic<bool> asyncPumpRunning_{false};
mutable std::mutex ioMutex_;
mutable std::mutex callbackMutex_;
// WotLK RC4 ciphers for header encryption/decryption
auth::RC4 encryptCipher;
auth::RC4 decryptCipher;
// Vanilla/TBC XOR+addition cipher
auth::VanillaCrypt vanillaCrypt;
// Receive buffer
std::vector<uint8_t> receiveBuffer;
size_t receiveReadOffset_ = 0;
// Optional reused packet queue (feature-gated) to reduce per-update allocations.
std::vector<Packet> parsedPacketsScratch_;
// Parsed packets waiting for callback dispatch; drained with a strict per-update budget.
std::deque<Packet> pendingPacketCallbacks_;
// Runtime-gated network optimization toggles (default off).
bool useFastRecvAppend_ = false;
bool useParseScratchQueue_ = false;
// Track how many header bytes have been decrypted (0-4)
// This prevents re-decrypting the same header when waiting for more data
size_t headerBytesDecrypted = 0;
// Debug-only tracing window for post-auth packet framing verification.
int headerTracePacketsLeft = 0;
std::chrono::steady_clock::time_point packetTraceStart_{};
std::chrono::steady_clock::time_point packetTraceUntil_{};
std::string packetTraceReason_;
struct RecentPacketTrace {
std::chrono::steady_clock::time_point when{};
bool outbound = false;
uint16_t opcode = 0;
uint16_t payloadLen = 0;
};
std::deque<RecentPacketTrace> recentPacketHistory_;
// Packet callback
std::function<void(const Packet&)> packetCallback;
};
} // namespace network
} // namespace wowee