2026-02-02 12:24:50 -08:00
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#pragma once
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#include <cstdint>
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namespace wowee {
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namespace game {
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// World of Warcraft 3.3.5a opcodes
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2026-02-02 22:09:33 -08:00
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// Values derived from community reverse-engineering efforts
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// Reference: https://wowdev.wiki/World_Packet
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2026-02-02 12:24:50 -08:00
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enum class Opcode : uint16_t {
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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// ---- Client to Server (Core) ----
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CMSG_PING = 0x1DC,
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CMSG_AUTH_SESSION = 0x1ED,
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2026-02-05 14:13:48 -08:00
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CMSG_CHAR_CREATE = 0x036,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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CMSG_CHAR_ENUM = 0x037,
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2026-02-06 03:24:46 -08:00
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CMSG_CHAR_DELETE = 0x038,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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CMSG_PLAYER_LOGIN = 0x03D,
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// ---- Movement ----
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CMSG_MOVE_START_FORWARD = 0x0B5,
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CMSG_MOVE_START_BACKWARD = 0x0B6,
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CMSG_MOVE_STOP = 0x0B7,
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CMSG_MOVE_START_STRAFE_LEFT = 0x0B8,
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CMSG_MOVE_START_STRAFE_RIGHT = 0x0B9,
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CMSG_MOVE_STOP_STRAFE = 0x0BA,
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CMSG_MOVE_JUMP = 0x0BB,
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CMSG_MOVE_START_TURN_LEFT = 0x0BC,
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CMSG_MOVE_START_TURN_RIGHT = 0x0BD,
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CMSG_MOVE_STOP_TURN = 0x0BE,
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CMSG_MOVE_SET_FACING = 0x0DA,
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CMSG_MOVE_FALL_LAND = 0x0C9,
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CMSG_MOVE_START_SWIM = 0x0CA,
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CMSG_MOVE_STOP_SWIM = 0x0CB,
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CMSG_MOVE_HEARTBEAT = 0x0EE,
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// ---- Server to Client (Core) ----
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SMSG_AUTH_CHALLENGE = 0x1EC,
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SMSG_AUTH_RESPONSE = 0x1EE,
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2026-02-05 14:13:48 -08:00
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SMSG_CHAR_CREATE = 0x03A,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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SMSG_CHAR_ENUM = 0x03B,
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2026-02-06 03:24:46 -08:00
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SMSG_CHAR_DELETE = 0x03C,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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SMSG_PONG = 0x1DD,
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SMSG_LOGIN_VERIFY_WORLD = 0x236,
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2026-02-10 19:30:45 -08:00
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SMSG_LOGIN_SETTIMESPEED = 0x042,
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2026-02-12 01:53:21 -08:00
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SMSG_TUTORIAL_FLAGS = 0x0FD,
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SMSG_WARDEN_DATA = 0x2E6,
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CMSG_WARDEN_DATA = 0x2E7,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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SMSG_ACCOUNT_DATA_TIMES = 0x209,
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2026-02-12 01:53:21 -08:00
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SMSG_CLIENTCACHE_VERSION = 0x4AB,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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SMSG_FEATURE_SYSTEM_STATUS = 0x3ED,
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SMSG_MOTD = 0x33D,
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// ---- Entity/Object updates ----
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SMSG_UPDATE_OBJECT = 0x0A9,
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2026-02-05 21:55:52 -08:00
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SMSG_COMPRESSED_UPDATE_OBJECT = 0x1F6,
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2026-02-11 00:54:38 -08:00
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SMSG_MONSTER_MOVE_TRANSPORT = 0x2AE,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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SMSG_DESTROY_OBJECT = 0x0AA,
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// ---- Chat ----
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CMSG_MESSAGECHAT = 0x095,
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SMSG_MESSAGECHAT = 0x096,
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2026-02-07 12:43:32 -08:00
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// ---- Server Info Commands ----
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CMSG_WHO = 0x062,
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SMSG_WHO = 0x063,
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CMSG_REQUEST_PLAYED_TIME = 0x1CC,
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SMSG_PLAYED_TIME = 0x1CD,
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CMSG_QUERY_TIME = 0x1CE,
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SMSG_QUERY_TIME_RESPONSE = 0x1CF,
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Add /roll and friend management commands
Roll Command:
- Add /roll, /random, /rnd commands for random number generation
- Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50
- Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format
- Cap max roll at 10,000 to prevent abuse
- Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode
Friend Commands:
- Add /friend add <name>, /addfriend <name> to add friends
- Add /friend remove <name>, /removefriend <name> to remove friends
- Support aliases: /delfriend, /remfriend
- Maintain local friends cache mapping names to GUIDs for lookups
- Display status messages for all friend actions:
- Friend added/removed confirmations
- Friend online/offline notifications
- Error messages (not found, already friends, list full, ignoring)
Social Opcodes:
- Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68)
- Add CMSG_DEL_FRIEND (0x6A) for friend removal
- Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use)
- Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use)
Implementation:
- Add RandomRollPacket builder and RandomRollParser for roll data
- Add AddFriendPacket and DelFriendPacket builders
- Add FriendStatusParser to handle server friend status updates
- Add friendsCache map to store friend name-to-GUID mappings
- Add handleRandomRoll() and handleFriendStatus() packet handlers
- Comprehensive slash command parsing with multiple formats and aliases
2026-02-07 12:51:30 -08:00
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// ---- Social Commands ----
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SMSG_FRIEND_STATUS = 0x068,
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CMSG_ADD_FRIEND = 0x069,
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CMSG_DEL_FRIEND = 0x06A,
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CMSG_SET_CONTACT_NOTES = 0x06B,
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CMSG_ADD_IGNORE = 0x06C,
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CMSG_DEL_IGNORE = 0x06D,
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2026-02-07 12:58:11 -08:00
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// ---- Logout Commands ----
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CMSG_PLAYER_LOGOUT = 0x04A,
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CMSG_LOGOUT_REQUEST = 0x04B,
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CMSG_LOGOUT_CANCEL = 0x04E,
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SMSG_LOGOUT_RESPONSE = 0x04C,
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SMSG_LOGOUT_COMPLETE = 0x04D,
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// ---- Stand State ----
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CMSG_STAND_STATE_CHANGE = 0x101,
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2026-02-07 13:03:21 -08:00
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// ---- Display Toggles ----
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CMSG_SHOWING_HELM = 0x2B9,
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CMSG_SHOWING_CLOAK = 0x2BA,
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Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit
- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite
- PvP toggle: /pvp to toggle PvP flag
- Ready check system: /readycheck, /ready, /notready for group coordination
- Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
2026-02-07 13:09:12 -08:00
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// ---- PvP ----
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CMSG_TOGGLE_PVP = 0x253,
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// ---- Guild ----
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CMSG_GUILD_INVITE = 0x082,
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CMSG_GUILD_ACCEPT = 0x084,
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CMSG_GUILD_DECLINE_INVITATION = 0x085,
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CMSG_GUILD_INFO = 0x087,
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CMSG_GUILD_GET_ROSTER = 0x089,
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CMSG_GUILD_PROMOTE_MEMBER = 0x08B,
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CMSG_GUILD_DEMOTE_MEMBER = 0x08C,
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CMSG_GUILD_LEAVE = 0x08D,
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CMSG_GUILD_MOTD = 0x091,
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SMSG_GUILD_INFO = 0x088,
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SMSG_GUILD_ROSTER = 0x08A,
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// ---- Ready Check ----
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MSG_RAID_READY_CHECK = 0x322,
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MSG_RAID_READY_CHECK_CONFIRM = 0x3AE,
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// ---- Duel ----
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2026-02-07 13:36:50 -08:00
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CMSG_DUEL_PROPOSED = 0x166,
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Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit
- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite
- PvP toggle: /pvp to toggle PvP flag
- Ready check system: /readycheck, /ready, /notready for group coordination
- Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
2026-02-07 13:09:12 -08:00
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CMSG_DUEL_ACCEPTED = 0x16C,
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CMSG_DUEL_CANCELLED = 0x16D,
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SMSG_DUEL_REQUESTED = 0x167,
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2026-02-07 13:36:50 -08:00
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// ---- Trade ----
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CMSG_INITIATE_TRADE = 0x116,
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Add /roll and friend management commands
Roll Command:
- Add /roll, /random, /rnd commands for random number generation
- Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50
- Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format
- Cap max roll at 10,000 to prevent abuse
- Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode
Friend Commands:
- Add /friend add <name>, /addfriend <name> to add friends
- Add /friend remove <name>, /removefriend <name> to remove friends
- Support aliases: /delfriend, /remfriend
- Maintain local friends cache mapping names to GUIDs for lookups
- Display status messages for all friend actions:
- Friend added/removed confirmations
- Friend online/offline notifications
- Error messages (not found, already friends, list full, ignoring)
Social Opcodes:
- Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68)
- Add CMSG_DEL_FRIEND (0x6A) for friend removal
- Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use)
- Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use)
Implementation:
- Add RandomRollPacket builder and RandomRollParser for roll data
- Add AddFriendPacket and DelFriendPacket builders
- Add FriendStatusParser to handle server friend status updates
- Add friendsCache map to store friend name-to-GUID mappings
- Add handleRandomRoll() and handleFriendStatus() packet handlers
- Comprehensive slash command parsing with multiple formats and aliases
2026-02-07 12:51:30 -08:00
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// ---- Random Roll ----
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MSG_RANDOM_ROLL = 0x1FB,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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// ---- Phase 1: Foundation (Targeting, Queries) ----
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CMSG_SET_SELECTION = 0x13D,
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CMSG_NAME_QUERY = 0x050,
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SMSG_NAME_QUERY_RESPONSE = 0x051,
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CMSG_CREATURE_QUERY = 0x060,
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SMSG_CREATURE_QUERY_RESPONSE = 0x061,
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CMSG_GAMEOBJECT_QUERY = 0x05E,
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SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x05F,
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CMSG_SET_ACTIVE_MOVER = 0x26A,
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2026-02-08 14:33:39 -08:00
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CMSG_BINDER_ACTIVATE = 0x1B5,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
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2026-02-05 12:07:58 -08:00
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// ---- XP ----
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SMSG_LOG_XPGAIN = 0x1D0,
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2026-02-06 13:47:03 -08:00
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// ---- Creature Movement ----
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SMSG_MONSTER_MOVE = 0x0DD,
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Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
// ---- Phase 2: Combat Core ----
|
|
|
|
|
CMSG_ATTACKSWING = 0x141,
|
|
|
|
|
CMSG_ATTACKSTOP = 0x142,
|
|
|
|
|
SMSG_ATTACKSTART = 0x143,
|
|
|
|
|
SMSG_ATTACKSTOP = 0x144,
|
|
|
|
|
SMSG_ATTACKERSTATEUPDATE = 0x14A,
|
|
|
|
|
SMSG_SPELLNONMELEEDAMAGELOG = 0x250,
|
|
|
|
|
SMSG_SPELLHEALLOG = 0x150,
|
|
|
|
|
SMSG_SPELLENERGIZELOG = 0x25B,
|
|
|
|
|
SMSG_PERIODICAURALOG = 0x24E,
|
|
|
|
|
SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC,
|
|
|
|
|
|
|
|
|
|
// ---- Phase 3: Spells, Action Bar, Auras ----
|
|
|
|
|
CMSG_CAST_SPELL = 0x12E,
|
|
|
|
|
CMSG_CANCEL_CAST = 0x12F,
|
|
|
|
|
CMSG_CANCEL_AURA = 0x033,
|
|
|
|
|
SMSG_CAST_FAILED = 0x130,
|
|
|
|
|
SMSG_SPELL_START = 0x131,
|
|
|
|
|
SMSG_SPELL_GO = 0x132,
|
|
|
|
|
SMSG_SPELL_FAILURE = 0x133,
|
|
|
|
|
SMSG_SPELL_COOLDOWN = 0x134,
|
|
|
|
|
SMSG_COOLDOWN_EVENT = 0x135,
|
|
|
|
|
SMSG_UPDATE_AURA_DURATION = 0x137,
|
|
|
|
|
SMSG_INITIAL_SPELLS = 0x12A,
|
|
|
|
|
SMSG_LEARNED_SPELL = 0x12B,
|
2026-02-10 01:24:37 -08:00
|
|
|
SMSG_SUPERCEDED_SPELL = 0x12C,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_REMOVED_SPELL = 0x203,
|
2026-02-10 01:24:37 -08:00
|
|
|
SMSG_SEND_UNLEARN_SPELLS = 0x41F,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_SPELL_DELAYED = 0x1E2,
|
|
|
|
|
SMSG_AURA_UPDATE = 0x3FA,
|
|
|
|
|
SMSG_AURA_UPDATE_ALL = 0x495,
|
|
|
|
|
SMSG_SET_FLAT_SPELL_MODIFIER = 0x266,
|
|
|
|
|
SMSG_SET_PCT_SPELL_MODIFIER = 0x267,
|
|
|
|
|
|
Implement complete talent system with dual spec support
Network Protocol:
- Add SMSG_TALENTS_INFO (0x4C0) packet parsing for talent data
- Add CMSG_LEARN_TALENT (0x251) to request learning talents
- Add MSG_TALENT_WIPE_CONFIRM (0x2AB) opcode for spec switching
- Parse talent spec, unspent points, and learned talent ranks
DBC Parsing:
- Load Talent.dbc: talent grid positions, ranks, prerequisites, spell IDs
- Load TalentTab.dbc: talent tree definitions with correct field indices
- Fix localized string field handling (17 fields per string)
- Load Spell.dbc and SpellIcon.dbc for talent icons and tooltips
- Class mask filtering using bitwise operations (1 << (class - 1))
UI Implementation:
- Complete talent tree UI with tabbed interface for specs
- Display talent icons from spell data with proper tinting/borders
- Enhanced tooltips: spell name, rank, current/next descriptions, prereqs
- Visual states: green (maxed), yellow (partial), white (available), gray (locked)
- Tier unlock system (5 points per tier requirement)
- Rank overlay on icons with shadow text
- Click to learn talents with validation
Dual Spec Support:
- Store unspent points and learned talents per spec (0 and 1)
- Track active spec and display its talents
- Spec switching UI with buttons for Spec 1/Spec 2
- Handle both SMSG_TALENTS_INFO packets from server at login
- Display unspent points for both specs in header
- Independent talent trees for each specialization
2026-02-10 02:00:13 -08:00
|
|
|
// ---- Talents ----
|
|
|
|
|
SMSG_TALENTS_INFO = 0x4C0,
|
|
|
|
|
CMSG_LEARN_TALENT = 0x251,
|
|
|
|
|
MSG_TALENT_WIPE_CONFIRM = 0x2AB,
|
|
|
|
|
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
// ---- Phase 4: Group/Party ----
|
|
|
|
|
CMSG_GROUP_INVITE = 0x06E,
|
|
|
|
|
SMSG_GROUP_INVITE = 0x06F,
|
|
|
|
|
CMSG_GROUP_ACCEPT = 0x072,
|
|
|
|
|
CMSG_GROUP_DECLINE = 0x073,
|
|
|
|
|
SMSG_GROUP_DECLINE = 0x074,
|
|
|
|
|
CMSG_GROUP_UNINVITE_GUID = 0x076,
|
|
|
|
|
SMSG_GROUP_UNINVITE = 0x077,
|
|
|
|
|
CMSG_GROUP_SET_LEADER = 0x078,
|
|
|
|
|
SMSG_GROUP_SET_LEADER = 0x079,
|
|
|
|
|
CMSG_GROUP_DISBAND = 0x07B,
|
|
|
|
|
SMSG_GROUP_LIST = 0x07D,
|
|
|
|
|
SMSG_PARTY_COMMAND_RESULT = 0x07E,
|
|
|
|
|
MSG_RAID_TARGET_UPDATE = 0x321,
|
2026-02-07 13:28:46 -08:00
|
|
|
CMSG_REQUEST_RAID_INFO = 0x2CD,
|
|
|
|
|
SMSG_RAID_INSTANCE_INFO = 0x2CC,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
|
|
|
|
|
// ---- Phase 5: Loot ----
|
2026-02-06 09:14:16 -08:00
|
|
|
CMSG_AUTOSTORE_LOOT_ITEM = 0x108,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
CMSG_LOOT = 0x15D,
|
2026-02-06 09:14:16 -08:00
|
|
|
CMSG_LOOT_MONEY = 0x15E,
|
|
|
|
|
CMSG_LOOT_RELEASE = 0x15F,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_LOOT_RESPONSE = 0x160,
|
|
|
|
|
SMSG_LOOT_RELEASE_RESPONSE = 0x161,
|
2026-02-06 09:14:16 -08:00
|
|
|
SMSG_LOOT_REMOVED = 0x162,
|
|
|
|
|
SMSG_LOOT_MONEY_NOTIFY = 0x163,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_LOOT_CLEAR_MONEY = 0x165,
|
|
|
|
|
|
2026-02-07 19:44:03 -08:00
|
|
|
// ---- Phase 5: Taxi / Flight Paths ----
|
|
|
|
|
CMSG_ACTIVATETAXI = 0x19D,
|
|
|
|
|
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
// ---- Phase 5: NPC Gossip ----
|
2026-02-06 09:14:16 -08:00
|
|
|
CMSG_GOSSIP_HELLO = 0x17B,
|
|
|
|
|
CMSG_GOSSIP_SELECT_OPTION = 0x17C,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_GOSSIP_MESSAGE = 0x17D,
|
2026-02-06 09:14:16 -08:00
|
|
|
SMSG_GOSSIP_COMPLETE = 0x17E,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
SMSG_NPC_TEXT_UPDATE = 0x180,
|
|
|
|
|
|
2026-02-07 19:44:03 -08:00
|
|
|
// ---- Phase 5: GameObject ----
|
|
|
|
|
CMSG_GAMEOBJECT_USE = 0x01B,
|
|
|
|
|
|
2026-02-06 11:45:35 -08:00
|
|
|
// ---- Phase 5: Quests ----
|
|
|
|
|
CMSG_QUESTGIVER_STATUS_QUERY = 0x182,
|
|
|
|
|
SMSG_QUESTGIVER_STATUS = 0x183,
|
2026-02-06 20:10:10 -08:00
|
|
|
SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x198,
|
2026-02-06 11:45:35 -08:00
|
|
|
CMSG_QUESTGIVER_HELLO = 0x184,
|
|
|
|
|
CMSG_QUESTGIVER_QUERY_QUEST = 0x186,
|
|
|
|
|
SMSG_QUESTGIVER_QUEST_DETAILS = 0x188,
|
|
|
|
|
CMSG_QUESTGIVER_ACCEPT_QUEST = 0x189,
|
|
|
|
|
CMSG_QUESTGIVER_COMPLETE_QUEST = 0x18A,
|
|
|
|
|
SMSG_QUESTGIVER_REQUEST_ITEMS = 0x18B,
|
|
|
|
|
CMSG_QUESTGIVER_REQUEST_REWARD = 0x18C,
|
|
|
|
|
SMSG_QUESTGIVER_OFFER_REWARD = 0x18D,
|
|
|
|
|
CMSG_QUESTGIVER_CHOOSE_REWARD = 0x18E,
|
2026-02-09 23:22:14 -08:00
|
|
|
SMSG_QUESTGIVER_QUEST_INVALID = 0x18F,
|
|
|
|
|
SMSG_QUESTGIVER_QUEST_COMPLETE = 0x191,
|
2026-02-06 13:47:03 -08:00
|
|
|
CMSG_QUESTLOG_REMOVE_QUEST = 0x194,
|
2026-02-10 01:24:37 -08:00
|
|
|
SMSG_QUESTUPDATE_ADD_KILL = 0x196, // Quest kill count update
|
|
|
|
|
SMSG_QUESTUPDATE_COMPLETE = 0x195, // Quest objectives completed
|
2026-02-09 23:53:17 -08:00
|
|
|
CMSG_QUEST_QUERY = 0x05C, // Client requests quest data
|
|
|
|
|
SMSG_QUEST_QUERY_RESPONSE = 0x05D, // Server sends quest data
|
2026-02-10 01:24:37 -08:00
|
|
|
SMSG_QUESTLOG_FULL = 0x1A3, // Full quest log on login
|
2026-02-06 11:45:35 -08:00
|
|
|
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
// ---- Phase 5: Vendor ----
|
|
|
|
|
CMSG_LIST_INVENTORY = 0x19E,
|
|
|
|
|
SMSG_LIST_INVENTORY = 0x19F,
|
|
|
|
|
CMSG_SELL_ITEM = 0x1A0,
|
|
|
|
|
SMSG_SELL_ITEM = 0x1A1,
|
|
|
|
|
CMSG_BUY_ITEM = 0x1A2,
|
|
|
|
|
SMSG_BUY_FAILED = 0x1A5,
|
|
|
|
|
|
2026-02-08 14:33:39 -08:00
|
|
|
// ---- Trainer ----
|
2026-02-10 01:24:37 -08:00
|
|
|
CMSG_TRAINER_LIST = 0x01B0,
|
2026-02-08 14:33:39 -08:00
|
|
|
SMSG_TRAINER_LIST = 0x01B1,
|
|
|
|
|
CMSG_TRAINER_BUY_SPELL = 0x01B2,
|
2026-02-10 01:24:37 -08:00
|
|
|
SMSG_TRAINER_BUY_FAILED = 0x01B4,
|
2026-02-08 14:33:39 -08:00
|
|
|
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
// ---- Phase 5: Item/Equip ----
|
2026-02-06 03:11:43 -08:00
|
|
|
CMSG_ITEM_QUERY_SINGLE = 0x056,
|
|
|
|
|
SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x058,
|
2026-02-06 18:34:45 -08:00
|
|
|
CMSG_USE_ITEM = 0x00AB,
|
Add gameplay systems: combat, spells, groups, loot, vendors, and UI
Implement ~70 new protocol opcodes across 5 phases while maintaining
full 3.3.5a private server compatibility:
- Phase 1: Server-aware targeting (CMSG_SET_SELECTION), player/creature
name queries, CMSG_SET_ACTIVE_MOVER after login
- Phase 2: Auto-attack, melee/spell damage parsing, health/mana/power
tracking from UPDATE_OBJECT fields, floating combat text
- Phase 3: Spell casting, action bar (12 slots, keys 1-=), cast bar,
cooldown tracking, aura/buff system with cancellation
- Phase 4: Group invite/accept/decline/leave, party frames UI,
/invite chat command
- Phase 5: Loot window, NPC gossip dialog, vendor buy/sell interface
Also: disable debug HUD/panels by default, gate 3D rendering to
IN_GAME state only, fix window resize not updating UI positions.
2026-02-04 10:30:52 -08:00
|
|
|
CMSG_AUTOEQUIP_ITEM = 0x10A,
|
|
|
|
|
SMSG_INVENTORY_CHANGE_FAILURE = 0x112,
|
2026-02-07 12:37:13 -08:00
|
|
|
CMSG_INSPECT = 0x114,
|
|
|
|
|
SMSG_INSPECT_RESULTS = 0x115,
|
2026-02-06 17:27:20 -08:00
|
|
|
|
|
|
|
|
// ---- Death/Respawn ----
|
|
|
|
|
CMSG_REPOP_REQUEST = 0x015A,
|
2026-02-07 23:12:24 -08:00
|
|
|
SMSG_RESURRECT_REQUEST = 0x015B,
|
|
|
|
|
CMSG_RESURRECT_RESPONSE = 0x015C,
|
|
|
|
|
CMSG_SPIRIT_HEALER_ACTIVATE = 0x021C,
|
|
|
|
|
SMSG_SPIRIT_HEALER_CONFIRM = 0x0222,
|
2026-02-07 21:47:14 -08:00
|
|
|
SMSG_RESURRECT_CANCEL = 0x0390,
|
2026-02-07 16:59:20 -08:00
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// ---- Teleport / Transfer ----
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MSG_MOVE_TELEPORT_ACK = 0x0C7,
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SMSG_TRANSFER_PENDING = 0x003F,
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2026-02-08 03:05:38 -08:00
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SMSG_NEW_WORLD = 0x003E,
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MSG_MOVE_WORLDPORT_ACK = 0x00DC,
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SMSG_TRANSFER_ABORTED = 0x0040,
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2026-02-07 16:59:20 -08:00
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2026-02-07 17:59:40 -08:00
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// ---- Speed Changes ----
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SMSG_FORCE_RUN_SPEED_CHANGE = 0x00E2,
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2026-02-07 18:33:14 -08:00
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CMSG_FORCE_RUN_SPEED_CHANGE_ACK = 0x00E3,
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2026-02-07 17:59:40 -08:00
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// ---- Mount ----
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CMSG_CANCEL_MOUNT_AURA = 0x0375,
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2026-02-07 16:59:20 -08:00
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// ---- Taxi / Flight Paths ----
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SMSG_SHOWTAXINODES = 0x01A9,
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SMSG_ACTIVATETAXIREPLY = 0x01AE,
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2026-02-08 03:05:38 -08:00
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// Some cores send activate taxi reply on 0x029D (observed in logs)
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SMSG_ACTIVATETAXIREPLY_ALT = 0x029D,
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2026-02-07 17:59:40 -08:00
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SMSG_NEW_TAXI_PATH = 0x01AF,
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2026-02-07 16:59:20 -08:00
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CMSG_ACTIVATETAXIEXPRESS = 0x0312,
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2026-02-07 23:47:43 -08:00
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// ---- Battleground ----
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SMSG_BATTLEFIELD_PORT_DENIED = 0x014B,
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SMSG_REMOVED_FROM_PVP_QUEUE = 0x0170,
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2026-02-08 14:46:01 -08:00
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SMSG_TRAINER_BUY_SUCCEEDED = 0x01B3,
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SMSG_BINDPOINTUPDATE = 0x0155,
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2026-02-07 23:47:43 -08:00
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CMSG_BATTLEFIELD_LIST = 0x023C,
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SMSG_BATTLEFIELD_LIST = 0x023D,
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CMSG_BATTLEFIELD_JOIN = 0x023E,
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CMSG_BATTLEFIELD_STATUS = 0x02D3,
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SMSG_BATTLEFIELD_STATUS = 0x02D4,
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CMSG_BATTLEFIELD_PORT = 0x02D5,
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CMSG_BATTLEMASTER_HELLO = 0x02D7,
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MSG_PVP_LOG_DATA = 0x02E0,
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CMSG_LEAVE_BATTLEFIELD = 0x02E1,
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SMSG_GROUP_JOINED_BATTLEGROUND = 0x02E8,
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MSG_BATTLEGROUND_PLAYER_POSITIONS = 0x02E9,
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SMSG_BATTLEGROUND_PLAYER_JOINED = 0x02EC,
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SMSG_BATTLEGROUND_PLAYER_LEFT = 0x02ED,
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CMSG_BATTLEMASTER_JOIN = 0x02EE,
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SMSG_JOINED_BATTLEGROUND_QUEUE = 0x038A,
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// ---- Arena Team ----
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CMSG_ARENA_TEAM_CREATE = 0x0348,
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SMSG_ARENA_TEAM_COMMAND_RESULT = 0x0349,
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CMSG_ARENA_TEAM_QUERY = 0x034B,
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SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x034C,
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CMSG_ARENA_TEAM_ROSTER = 0x034D,
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SMSG_ARENA_TEAM_ROSTER = 0x034E,
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CMSG_ARENA_TEAM_INVITE = 0x034F,
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SMSG_ARENA_TEAM_INVITE = 0x0350,
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CMSG_ARENA_TEAM_ACCEPT = 0x0351,
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CMSG_ARENA_TEAM_DECLINE = 0x0352,
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CMSG_ARENA_TEAM_LEAVE = 0x0353,
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CMSG_ARENA_TEAM_REMOVE = 0x0354,
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CMSG_ARENA_TEAM_DISBAND = 0x0355,
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CMSG_ARENA_TEAM_LEADER = 0x0356,
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SMSG_ARENA_TEAM_EVENT = 0x0357,
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CMSG_BATTLEMASTER_JOIN_ARENA = 0x0358,
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SMSG_ARENA_TEAM_STATS = 0x035B,
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SMSG_ARENA_ERROR = 0x0376,
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MSG_INSPECT_ARENA_TEAMS = 0x0377,
|
2026-02-02 12:24:50 -08:00
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};
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} // namespace game
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} // namespace wowee
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