mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-03 08:03:50 +00:00
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "ui/ui_services.hpp"
|
||
|
|
#include <cstdint>
|
||
|
|
#include <string>
|
||
|
|
#include <vector>
|
||
|
|
|
||
|
|
namespace wowee {
|
||
|
|
namespace game { class GameHandler; }
|
||
|
|
namespace ui {
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Manages 3D-projected chat bubbles above entities.
|
||
|
|
*
|
||
|
|
* Extracted from ChatPanel (Phase 1.4 of chat_panel_ref.md).
|
||
|
|
* Owns bubble lifecycle: add, update (tick), render (ImGui overlay).
|
||
|
|
*/
|
||
|
|
class ChatBubbleManager {
|
||
|
|
public:
|
||
|
|
/** Add or replace a bubble for the given entity. */
|
||
|
|
void addBubble(uint64_t senderGuid, const std::string& message, bool isYell);
|
||
|
|
|
||
|
|
/** Render and tick all active bubbles (projects to screen via camera). */
|
||
|
|
void render(game::GameHandler& gameHandler, const UIServices& services);
|
||
|
|
|
||
|
|
/** Register the chat-bubble callback on GameHandler (call once per session). */
|
||
|
|
void setupCallback(game::GameHandler& gameHandler);
|
||
|
|
|
||
|
|
bool empty() const { return bubbles_.empty(); }
|
||
|
|
|
||
|
|
private:
|
||
|
|
struct ChatBubble {
|
||
|
|
uint64_t senderGuid = 0;
|
||
|
|
std::string message;
|
||
|
|
float timeRemaining = 0.0f;
|
||
|
|
float totalDuration = 0.0f;
|
||
|
|
bool isYell = false;
|
||
|
|
};
|
||
|
|
std::vector<ChatBubble> bubbles_;
|
||
|
|
bool callbackSet_ = false;
|
||
|
|
|
||
|
|
static constexpr size_t kMaxBubbles = 10;
|
||
|
|
};
|
||
|
|
|
||
|
|
} // namespace ui
|
||
|
|
} // namespace wowee
|